Backstabbing

Discussion in 'StarCraft 2 Strategy Discussion' started by red_dragoon, May 26, 2007.

Backstabbing

  1. lurkers_lurk

    lurkers_lurk New Member

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    i believe they said somewhere(couldnt find source sorry) that they are making it so that when someone unallied you, the game auto-unallied them as well and gives you a sign of what happened.
     
  2. CyberPitz

    CyberPitz New Member

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  3. Zeratul88

    Zeratul88 New Member

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    of course you can backstab its part of the fun, but i will give that it would be nice to be able to change settings.
     
  4. BirdofPrey

    BirdofPrey New Member

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    Ill be sure to drop a few pylons in your base.

    Backstab = screw you
     
  5. 10-Neon

    10-Neon New Member

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    People already read construction in a friendly base as a hostile move. If you build Photon Cannons, they start getting nervous, and may backstab you simply for doing it. In SC2, everyone will know that a single Pylon will be a threat- I don't see people taking moves like that as friendly.
     
  6. BirdofPrey

    BirdofPrey New Member

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    Seeing construction by an ally in your base as a hostile move really fosters teamwork doesn't it? {/sarcasm}

    I don't play SC online very much but in many other games I usually build a barracks or two in allied bases so I can make pincer attacks. They usually don't complain when there's a few extra troops in their base when the enemy comes knocking. Having someone take that as a hostile act is kinda bad.

    I'm generally against the ability to backstab for two reasons
    1. How can you effectively play as a team if you don't fully trust that person not to screw you or worse if you are planning to screw them.
    2. What does it say about you if you are going to abandon your teammates because you are losing. If you are playing a team game then play as a team. If you can;t do that play FFA.

    Whats sad is that from what I've seen most people who play online nowadays have egos so big they don't even know what teamwork is.
    If you play as a team and coordinate your forces you can quickly crush an enemy and yet most people just attack different targets seperateley. it's quite sad
     
  7. CyberPitz

    CyberPitz New Member

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    Hell, all I do is play 2v2's, because I can't win 1v1's as i suck horribly. Most cases, as it's silly to trust somebody on the other end of a computer screen with anything more than bread, I play with people I know personally.

    Whenever I'm feeling saucy, I'll play a 2v2 with someone I don't know, bu t it always degrades into a, "WHY THE HELL DID YOU DO *so and so*!?? YOU A STUPID NEWB DIE DUMMY!"

    I do my best to stay away from people I don't know...it's just a big "I'm an asshole."
     
  8. Space Pirate Rojo

    Space Pirate Rojo New Member

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    Canada, eh?
    I refuse to play on B.Net anymore actually until SC2 comes out.

    And probably later just play with people I know in real life or you folks here at the forums.

    Also, Reaper backstabbing will be a *****.
     
  9. Psionicz

    Psionicz New Member

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    BoP, when Sc2 comes out we must 2v2, I wanna backstab you.
     
  10. BirdofPrey

    BirdofPrey New Member

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    **** that.
    I only play with people I can trust.
    Happy to have you on the other team. That way I can take advantage of you sabotaging your own team
     
  11. Space Pirate Rojo

    Space Pirate Rojo New Member

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    Canada, eh?
    BoP go with me.

    I'm the guy that yells the f word out loud and scares everyone in the building when I get backstabbed in Starcraft.

    My sister thought I hurt myself. Good times.
     
  12. Tralfagar

    Tralfagar New Member

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    Isn't there a non-UMS setting for locked teams? Otherwise, I'd advise taking a page from AoE II, and go with a "Locked Teams" check box while creating the game.

    Thus you'd have four different families of games:
    FFA (my personal favorite when it comes to diplomacy), including Ladder
    UMS
    Locked Teams Melee
    Regular Melee
     
  13. Redlazer

    Redlazer New Member

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    To be completely honest, Backstabbing should stay in the game. I often killed my allies if it seemed like I pulled all the weight of the game. It's really beat being stuck with a useless ally, and many times I found that killing them and using thier resources and location was more of an asset than they were.

    Starcraft II will have a matching system more like Warcraft III, where you probably can't choose your ally, truely random matchmaking. Arranged teams will be in thier own brackets. I rather kill my ally than deal with him getting in my way or taking up space and resources.

    Most of all, it makes you feel like such a badass when you crush your opponents than willingly trash your own ally :D
     
  14. Sensei

    Sensei New Member

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    Team games in SC2 will mostly be played in ladder, just like WC3, so its "win together or lose together" which will make backstabbing extremely rare since both players remain in the game until BOTH palyers' buildings are completely destroyed.

    "Locked Team" custom games don't really save anybody from backstabbing since as been mentioned lots of times, a-clicking your allies' units/buildings/workers/etc still works.

    And yes, finally, FFA diplomacy and backstabbing there is pretty much the only kosher place for diplomacy. Otherwise, griefing your allies is pretty disgusting.
     
  15. JacobBlair1

    JacobBlair1 New Member

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    Welcome to knowing how it feels to be a general maybe they are promised victory its a way of life so get over it
     
  16. BloodHawk

    BloodHawk Member

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    @ Willy- lol, that reminds me of my favorite personal D2 story.
    I was playing as a necro in hell mode act 4. The room the comp was in was pretty much ajacent to our kitchen and family room. I had the speakers up louder than I realized.
    At the same time, my brother in law was in the driveway working underneath his car.
    My necro died and as always the "AHHHHHHHHHHHHH!" death wave file played.
    I said "****"
    Quickly followed by running from another room to the front door. It was my sister. She heard a scream and thought something (like the car coming down onto him) had happened to my bro-in-law her husband.
    Overhearing this I bit my lip to silence the laughter forcing its way from my belly.


    On topic. In any real militaristic conflict you need your allies respect and approval is key. If not the may turn on you due to different viewpoints or because they consider you a threat in the long term or because you are no longer of use and they wish to take your slice of the cake too.

    I'd like to see that in SC2. As I said before this should be a different match type and even ladder. 2v2 wins yield some points. Kill off your ally and complete the 2v2 will yield your regular victory points plus those he would have gained if you hadn't stabbed him in the back.
    Just let people know what they are getting into.
    Someone back stabbing on lost temple just for lulz ruins the fun for the 3 other players. One gets ****ed by his ally and is taken out. The other wanted a serious match against 2 opponents of equal skill now just watch some retarded **** and double team the backstabber in a almost "going through the motions" manner.