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Full Capacity of Starcraft II

Discussion in 'StarCraft 2 Strategy Discussion' started by Rex, Dec 29, 2007.

Full Capacity of Starcraft II

Discussion in 'StarCraft 2 Strategy Discussion' started by Rex, Dec 29, 2007.

  1. MeisterX

    MeisterX Hyperion

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    Well... technically, if you think about it, whoever has the more diverse force will win if they use the units to their full potential.

    12 goons and 12 zealots used to their full potential will never beat 6 goons, 6 zealots, 2 templars and a reaver used to their full potential.
     
  2. HatoXanadu

    HatoXanadu New Member

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    And that's exactly what all the noobs don't understand. They believe that because one unit is strong with melee (Zealots), they'll mass them, then die to my diverse unit selections :D
     
  3. ijffdrie

    ijffdrie Lord of Spam

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    or to my massed siege tanks on cliffs :D
     
  4. Simbob

    Simbob New Member

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    Or to my Lurkers... Assuming they're noob enough to not have Observers and if they do have, i'll take it out with a few scourge!
     
  5. SOGEKING

    SOGEKING New Member

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    It's true that most of us, the players, just use the same units in mass. Who does "build" ultralisks and uses the parasite ability of the queen.

    It would be great to use them, every of them in every missions of the campaign of the game. For instance if the scenario tells us to build a nuke and to nuke a base, we'll do it. Of course we al know that there were a lot of special missions, especially in BW.

    But remeber one thing : most of the missions were concluded by "destroy everything". So what did we win ? We did not use all abilities of each untis. Just we were forced to build mass of same units to crush the bases

    JUST the AI of the computer uses all capacities of the units. BUT I have never seen the computer lifting the Terran Structure to flee from my attacks
     
  6. JacobBlair1

    JacobBlair1 New Member

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    I love it hopefully no cap
     
  7. freedom23

    freedom23 New Member

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    but im kinda exited with my ultralisks nowadays... actually when i was a newbie player before i was dazzled at how good lookin was the ultralisks (1998 -SCBW) and from that point on i got myself addicted with Starcraft but I never did get super pro level playing.. anyway I practiced zerg and always go for ultras but i always loose for the farming drama but now that theyve done a terrific job with the geyser loan strategy im really hyped again of doin it again... ofc its risky but i just love them Ultras... (brute force for the win)

    maybe its becoz i want my strategy to be different from all those korean videos and pros that ive almost see on a daily basis.. Im just giving love for those units untreated well hahahaha (even if i loose the feeling is great if you know that you can at least cope up with other unit combos with your plain ultra mutas lol

    btw does any1 know if the unit tabbing function from warcraft 3 was applied to starcraft 2? (i hope so)
     
  8. HatoXanadu

    HatoXanadu New Member

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    Haha, no cap? We're not going to completely ripoff CNC3 here. Starcraft is good, and for one reason - it stays true to old-fashion unit capacities.
     
  9. freedom23

    freedom23 New Member

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    ive never seen a pvp with their units at max... ever. So it wouldnt bother me if they would bring no limit since it should have been like that from the first place. Better yet modify cap for each race if they would like to. i.e. P - 200 T-250 Z-300 or not at all lol
     
  10. HatoXanadu

    HatoXanadu New Member

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    No offense man, but that's a really bad idea. That would bring a terrible imbalance to Starcraft - mainly because a zerg swarm of 300 could EASILY defeat a Protoss swarm of 200.
     
  11. 10-Neon

    10-Neon New Member

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    The unit cap has practical reasons, too. The game can only handle so many units on-screen at once. Keeping the number of units down helps keeping the from overtaxing lower-end machines.
     
  12. the8thark

    the8thark New Member

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    But for multiplayer will they let you set the unit cap at something like 50, 100, 150 or 200? As in give the player a choice or will it just be like SC 1 where the multiplayer cap is the same as the single player cap always.

    Personally I like the unit cap. Because it creates strategy around the fact you only have a limited number of units to get the task done and have to choose accordingly. Sure having something like 50 battlecruisers would be really fun. But there'd be no strategy in that all. It'd just be a race to amass the most resources and building the largest army and the most numbers wins. That was never starcrafts goal. And to that end I say I'd like to see a 200-250 cap. And have it handled like SC1 where each unit took up a certain amount of the available population spots.
     
  13. xthony

    xthony Guest

    Adding a unit cap but being able to choose what it would be capped at is a great idea. Adds way more customization and also changes the whole style of your playing.