Ghost Sniping and miscellaneous

Discussion in 'StarCraft 2 Strategy Discussion' started by Kaloth, Dec 5, 2008.

Ghost Sniping and miscellaneous

Discussion in 'StarCraft 2 Strategy Discussion' started by Kaloth, Dec 5, 2008.

  1. overmind

    overmind Active Member

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    You could in starcraft, mass ghosts and lockdown a whole fleet in seconds ;)
     
  2. CowOnFire[E]

    CowOnFire[E] New Member

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    thats true but for both situations ud have to click on each ghost then target the carrier without the ghost dieing
     
  3. Thalion

    Thalion New Member

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    You probably won't get a chance unless your opponent is newbie and is stacking forces before attack (no movement).
     
  4. Thalion

    Thalion New Member

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    Ability should be more rational and take more time than normal attack (targeting). Sniper should be able to one shot one kill any humanoid sized biological unit (and in some cases even mechanical/robotic). Drone, Zergling, Baneling, Hydralisk, SCV, any terran trooper, Probe, Zealot, High/Dark Templar (ignoring plasma shields?) should be vurnerable to such attack. Because of lots of micro required I see its' energy cost around 75.
     
  5. CowOnFire[E]

    CowOnFire[E] New Member

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    well if u put a time on it like a nuke whats gonna be the point i dont think i would use something like that unless it was something extreme cuz really why i need to waste energy to kill a drone> or a zlot lol
     
  6. Redlazer

    Redlazer New Member

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    I think I read somewhere that Snipe isn't an instant kill; it just deals extra damage to biological units. Same with their Sniper vs. Energy units; I wouldn't be too worried about imbalance, but there's definitely room for some intense micro there.
     
  7. i2new@aol.com

    i2new@aol.com New Member

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    hay dosent the ghost still do extra dmg to light armored units. like +11???

    so psi round would be +11(light units) +20 for the ability. and then +80 is its a caster??
     
  8. CowOnFire[E]

    CowOnFire[E] New Member

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    im not sure does it?
     
  9. i2new@aol.com

    i2new@aol.com New Member

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    on SC2 armory it says

    ghost dmg is 10
    +15 vs light

    Snipes an enemy unit for 50 damage, deals an additional 50 damage to psionic units.

    10
    15 ( light armored unit )
    +50
    --------
    75 dmg (non caster, light armored unit)
    +50
    --------
    125 dmg (caster, light armored unit)

    i guess thats right
     
  10. Kimera757

    Kimera757 New Member

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    Old snipe did 50 base damage + 100 vs light armored units. Against some units (zealots, marauders) it wasn't an insta-kill.

    New psi-round does 20 base damage + 80 vs psionic units.

    Both can only target biological units.
     
  11. exe

    exe New Member

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    well to snipe takes minutes. How about the sniper actually can take out a carrier, that is, if the carrier doesnt move for lets say 1min and 10 secs. In this time the ghost will meassure the windspeed, the distance, locate the driver of the big ship etc. The bigger the ship, the more time to take the shot.

    So then the ghost fires and takes out the big ship. I think that the ship should not get killed but you can not control it (you still own it though). Then you can use a function to put another commander on the ship but this will take time and ressources.
     
  12. Ursawarrior

    Ursawarrior New Member

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    theres one problem with your sniper theory...

    shields

    EDIT: btw, it sounds too C&C Generals'ish
     
  13. 10-Neon

    10-Neon New Member

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    Somehow the protoss are dumb enough to make the bridges of their capital ships penetrable by single shots, and put self-destruct mechanisms on their captains?
     
  14. Gardian_Defender

    Gardian_Defender New Member

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    That would be retarded.

    Here's another idea. Maybe there's an ability that is knda like he hypnotize in SC1 Dark archon except that it Hypnos the captin (could be for any capital ship "BC, Carrier, maybe the Thor"). Hypnos the captin and then to can tell him that he should do soMething, and that would be like, "oh is I hot in here? Maybe I should roll done the window right beside me and bring down the shields because it blocks he air flow." this would take all of the energy of the ghost and render him unmovable for les say 30 seconds while he catches his breath then he sniper next to him waits for the sign and kills the captin. So maybe this could then put it in a lock down state. Then maybe if you snipe again it destroys the control room or something makeing it a much harder way of taking down capital ships, but still effecive especialy of you only use the hypnos ability. You could render entire fleets given enough ghosts and kill them win lots of other units.

    Anyone like that idea?
    ---discuss---
     
  15. needler

    needler New Member

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    It just doesn't seem fun that the ghost can destroy a carrier or battlecruiser alone with one click. Capital ships are supposed to be very good units. Even if the ghost would be left immobile for 30 seconds it is a too powerful ability because the ghost can cloak and ghosts are much cheaper than capital ships and they get their energy back. And capital ships are very far away from the ghosts unless the ghosts are in ships too so they probably can't command people so far away.
     
  16. exe

    exe New Member

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    ghosts are the ultimate magic terranunit. Its meant to be effective. And sniping takes micro. So maybe the ghosts are cheap but can have drawbacks on other elements.
     
  17. Gardian_Defender

    Gardian_Defender New Member

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    Ok how about they are unmovable for 30sec, can not be cloaked during that time period, they take 90% of ORIGINAL HP so if it has 100 it will only have 10 or if it has 80 Hp it's screwedbecause it would die. Plus just to make it so is not used at all why not make it so you need 200 M***** F***ing ghosts? HAPPY?!?!?!
     
  18. needler

    needler New Member

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    Then it would be useless.
    If the ghosts weren't cloaked then they would get killed or the ships would just escape.

    If you want to wreak havoc with ghosts use nukes.
     
  19. 10-Neon

    10-Neon New Member

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    Yes, what neelder said: use nukes for big things!

    How about this, since we're insisting on an ability that does more the linger the Ghost waits: if the Ghost is sitting still, continuously increase the range at which Snipe is effective. Like the way the Overseer's sight radius increases as it sits still.

    It won't overlap with the massive-damage-dealing Nuclear Strike calldown.

    It makes sense as a "sniping" attack- sitting still allows for increased accuracy, which translates into a longer maximum range.
     
  20. Gardian_Defender

    Gardian_Defender New Member

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    True, much better idea. However isn't it true that ghost can only hit biological units. Therefor they couldn't attack with the snipe ability.