1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Help me with Terran vs. Zerg?

Discussion in 'StarCraft 2 Strategy Discussion' started by Devzah, Jul 27, 2011.

Help me with Terran vs. Zerg?

Discussion in 'StarCraft 2 Strategy Discussion' started by Devzah, Jul 27, 2011.

  1. Devzah

    Devzah New Member

    Joined:
    Jul 27, 2011
    Messages:
    3
    Likes received:
    0
    Trophy points:
    0
    From:
    Unicorn Land
    What do i do o_O

    ((this is mainly for vs. Lings))
     
  2. cHowziLLa

    cHowziLLa New Member

    Joined:
    Jun 2, 2010
    Messages:
    409
    Likes received:
    1
    Trophy points:
    0
    From:
    Montreal
    a good openner vs zerg is to get a rax and gas, get 100 gas, build a factory while pumping a couple marines and get some hellions.

    best way to get your blue flame:
    keep getting gas.
    add a tech lab on factory --> research blue flame
    add a reactor on barracks --> pump marines
    when blue flame is done...
    swap factory and barracks for addons so the factory has the reactor
    pump hellions


    your hellions should be able to roast zerglings very easily., you should be able to run in and out of there base killing drones

    you can after get an armory to tech up to Thors

    drop another factory and try to get your expansion. keep pumping Thors and hellions. This combo of Thors and hellions should be able to stop almost every army a zerg can throw at you, except a HUGE army of roaches and banelings.

    good luck.
     
  3. Carnuss

    Carnuss New Member

    Joined:
    Nov 10, 2010
    Messages:
    138
    Likes received:
    0
    Trophy points:
    0
    I usually go Blue Flame Hellions, Thors, and Repairing SCVs (w/ Upgrades) - Have all them following one Thor and move that Thor to move your Forces in a tight Formation. The Thors takeout most stuff and the Lings get roasted by the Hellions, the SCVs help keep your Forces alive.
     
  4. Prozerran

    Prozerran New Member

    Joined:
    Aug 19, 2011
    Messages:
    1
    Likes received:
    0
    Trophy points:
    0
    Upgraded 2/2 Marines with Stim and Medics are also viable from what I've been seeing. Turtle and get up two expos with bunkers, mass marines, get stim/combat shields, and then move out when 2/2 upgrades finish. Every engagement you lose will favor you economically. Keep the fight at Zerg's doorstep and keep expanding.
     
  5. cHowziLLa

    cHowziLLa New Member

    Joined:
    Jun 2, 2010
    Messages:
    409
    Likes received:
    1
    Trophy points:
    0
    From:
    Montreal
    mass marines? maybe that works in silver/gold league, but someone who is going mass lings, can easily go mass speedlings with banelings and then ur screwed. if he gets a handfull of roaches, thats even harder to deal with. If he gets infestors, its gg.
     
  6. BlueIron

    BlueIron New Member

    Joined:
    Jul 30, 2011
    Messages:
    46
    Likes received:
    0
    Trophy points:
    0
    From:
    Teton county Idaho
    one thing that i see as majorly underused is the vikings assault mode, it could be an invaluable tool against lings, for example you fly in about three vikings to attack workers, lings and queen come to attack kill queen if possible then fly away from the ling army, will probably force spore crawlers/corrupters allowing for a ground push which will allow any remaining vikings to continue being used as ground/air support, also allows for BC transition if you want. and if he goes infestors then you can do a viking escorted medivac drop, vikings defend the drop until all of your units are out, plus with an SCV or two you can repair the vikings/medivac/any marauders that you might have.
     
    Last edited: Aug 24, 2011
  7. quickvic

    quickvic New Member

    Joined:
    May 27, 2011
    Messages:
    29
    Likes received:
    1
    Trophy points:
    0
    From:
    Bucharest
    As Chow said, blue-hellions is your best bet against mass lings. Then get into thors since the zerg will get mutas to regain map control and harass and you will be in deep trouble if you don't have a thor and and a couple of turrets when they hit your base with their first 3-4 mutas.

    Check this one http://www.youtube.com/watch?v=KJI_kXSxFVo and let Goody show you how this is done.

    Offtopic: Mutas encase the awesomeness of speed + air mobility and they would be the "most painful pain" in the ***, but they cant defend a base when heavy mech sh*t march into it.
     
  8. cHowziLLa

    cHowziLLa New Member

    Joined:
    Jun 2, 2010
    Messages:
    409
    Likes received:
    1
    Trophy points:
    0
    From:
    Montreal
    I totally disagree with what you are suggesting... nothing from it seems viable.

    #1 3 vikings cant really kill a queen that easily, speedlings will be there to defend in time.

    #2 vikings are terrible on ground

    #3 A zerg player wouldn't get corruptors to counter vikings, as he can just simply hide his overlords near his spore crawlers. Waste of resources

    #4 A zerg player would go mutas vs vikings if anything because we should all know mutas > vikings and medivacs!

    #5 if he has infestors he will fungal growth your medivacs not your vikings

    #6 if infestors arent there in time, he can fungal growth your MM army that you dropped

    #7 if he doesnt have infestors, he probably will have banelings which are key vs Terran, and pretty much own MMM drops

    #8 if you transition to BC, you will probably lose, cuz the time you turtle to make them, the zerg will expand and run you over with corruptors, speedlings, banelings. Disregarding he might infestors like you said, which can neural parasite your BCs if he feels badass lol.

    #9 use your SCV to repair vikings and medivacs? you think you can handle all that micro in mid battle, even on auto repair, or even sacrifice space in your medivacs and wont be cost effective. I don't think you can repair marauders LOL

    #10 mutas own everything you mentioned except the BCs which are very unlikely.

    sorry to burst your bubble, but this is the truth, because you are investing in 3 different techs for 1 measily harass.

    I feel you are being confused with the Protoss strategy of phoenix harass, which is effective as they move very fast, and can harass ground units quickly with they ability, Phoenix are also very good against mutalisk, thus forcing the zerg to get a hydra+roach army, while you are teching to colossi with gateway units. You going vikings will not force the zerg to go ground units.

    NOTE: vikings are only good against BCs, Carriers, void rays, overlords, flying buildings, banshees, and other vikings.


    good luck have fun! :)
     
    Last edited: Aug 26, 2011
  9. BlueIron

    BlueIron New Member

    Joined:
    Jul 30, 2011
    Messages:
    46
    Likes received:
    0
    Trophy points:
    0
    From:
    Teton county Idaho
    yeah i tried my viking thing and your right, they do suck, the only way i was able to get the queen was by using SCV repair and going in on a suicide run, but it was after i learned that vikings were then useless so i promptly stopped building them, also it was with a planetary fortress outpost thing going on, one fortress with a crapload of missile turrets and some SCV repair auto cast is impossible to break if you are zerg, the guy got loads of infested marins to attack continuosly, in the end i steamrolled him with thors and marauders. (sigh if only the science vessel could be used in multiplayer) oh and by the way marauders are mechanical so they can be repaired by SCVs.
     
    Last edited: Aug 27, 2011
  10. cHowziLLa

    cHowziLLa New Member

    Joined:
    Jun 2, 2010
    Messages:
    409
    Likes received:
    1
    Trophy points:
    0
    From:
    Montreal
    wow that's crazy, they can be healed and repaired? never knew that...
     
  11. quickvic

    quickvic New Member

    Joined:
    May 27, 2011
    Messages:
    29
    Likes received:
    1
    Trophy points:
    0
    From:
    Bucharest
    As far as I know, Marauders are Biological, Armored, but never heard about being Mechanical as well... Having them repaired by SCVs would be sick IMHO. Stim-repair for the win! :cool:

    No, really. You can't repair Marauders.
     
  12. cHowziLLa

    cHowziLLa New Member

    Joined:
    Jun 2, 2010
    Messages:
    409
    Likes received:
    1
    Trophy points:
    0
    From:
    Montreal
    yeah... thought about it, you can't repair marauders, that's way to imbalanced. Imagine the kind of pressure a Terran player can deal if he could...
     
  13. BlueIron

    BlueIron New Member

    Joined:
    Jul 30, 2011
    Messages:
    46
    Likes received:
    0
    Trophy points:
    0
    From:
    Teton county Idaho
    Ah, so he is mech' just can't be repaired
     
  14. quickvic

    quickvic New Member

    Joined:
    May 27, 2011
    Messages:
    29
    Likes received:
    1
    Trophy points:
    0
    From:
    Bucharest
  15. cHowziLLa

    cHowziLLa New Member

    Joined:
    Jun 2, 2010
    Messages:
    409
    Likes received:
    1
    Trophy points:
    0
    From:
    Montreal
    i know one thing, i know scv's can be healed and repaired