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LET THE SCRAPED UNITS REMAIN FOR MAPMAKING

Discussion in 'BlizzCon 2007' started by Lemmy, Aug 3, 2007.

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LET THE SCRAPED UNITS REMAIN FOR MAPMAKING

Discussion in 'BlizzCon 2007' started by Lemmy, Aug 3, 2007.

  1. L0ck and L04d

    L0ck and L04d New Member

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    oh well then I can't wait!
     
  2. kenshin72

    kenshin72 New Member

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    this is really nice my brothers are into mapmaking i hope they made it alot nicer that last one
     
  3. Meloku

    Meloku New Member

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    I'm pretty sure they will =]

    Not to mention, they will probably have a feature that will allow users to build their own units. Expect to see some flying hamburgers.
     
  4. StarCraft144000

    StarCraft144000 Member

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    mmm tasty lol.
     
  5. WuHT

    WuHT New Member

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    interesting concept : kinda like how the Zelda series Link isn't given a voice so that it's more "personal" that the player can envision any voice they want.

    Looking at starcraft Ghost, that was totally not how an Ultralisk looked like to me in Starcraft 1. Same thing with siege tank, any 3-d models seemed inferior to me compared to the sprite of Starcraft. I dont even want to get started with the science vessel.
     
  6. BirdofPrey

    BirdofPrey New Member

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    As in actualy make to models like its 3DsMax or something.

    At least I have heard old models will be in the ape editor I can just imagine it nowSC1 vs SC2 games
     
  7. Matriarch

    Matriarch New Member

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    I'm really afraid that all of the custom games on battle net are going to be SC1 in SC2, I wouldn't want too much of that.
     
  8. L0ck and L04d

    L0ck and L04d New Member

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    just a question here?: youre names Matriarch (girl), youve got a picture of a marine (guy) and youre gender says youre *nothing*. So what are you?
     
  9. Lemmy

    Lemmy New Member

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    Dont ask. Theres too much to loose...
     
  10. L0ck and L04d

    L0ck and L04d New Member

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    good call
     
  11. wolfs_dragoons

    wolfs_dragoons New Member

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    Wow, lock, remember my friend, and well gender doesnt really matter anyway. But back on topic, ya it would be cool to have the scraped units there, that way machinima and stuff would be a lot easier and it gives the player some more slack on the leash when it comes to designing maps.
     
  12. Hunter

    Hunter New Member

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    It would be good to have a bunch of unused units in the editor, but I think it's a hard work for Blizzard to completely make these units.
    I mean the soul hunters and all other units were a bit blocky, and it's too much work to soften the edges..
    I don't think they will make it. Unfortunately..:(
     
  13. L0ck and L04d

    L0ck and L04d New Member

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    remindes me off the cheats in age of empires, aaaa those were the days, first RTS I ever played you know and there still fresh in my head.
    BOOM! = baby on a trycicle with shotgun
    saint peter = priest that fires lightning
    storm billy = a frekkin mech!
    photon trooper = guy with machine gun laser
    e=mc2 trooper = guy with nuclear rocket launcher
    big daddy = black james bond car with a guy with a rocket launcher riding inside
    big moma = same thing but a white car
    there also was a cheat that that gave you control of all the animals on the map but you lot control of youre own guys....I loved doing an aligator/ellephant/tiger assault on my enemies base.
     
  14. wolfs_dragoons

    wolfs_dragoons New Member

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    i wish we had a kind of forge, like in halo 3 where we could pretty much add ANYTHING and then well i dunno i guess this would just make a really good short film for the internet. Ah well your right, it might be hard for blizzard to implement all those unused units in the map editor
     
  15. Lemmy

    Lemmy New Member

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    Uhh everyone talks a lot about halo. Whats that game? Is it a FPS? Whats the storyline?
     
  16. DontHate

    DontHate New Member

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    basicly halo is a fps were it's in the future and you fight the flood which are sorta like zerg, and the covenants, which is sort of like protoss. you're the humans which are obviously terran.
     
  17. 10-Neon

    10-Neon New Member

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    Hunter: it is not hard (for a major developer like Blizzard, at least) to create all of the assets: sounds, art, code, etc for a unit. They could crank these out by the dozen if they wanted to. The really tough thing is figuring out the balance between the units that they use in the game. Because these units would not be used in the competitive modes of gameplay, they do not have to invest the time to balance them. In fact, because the units will only be usable in UMS, and people usually modify units in UMS, they could just stick the unit in with some random amount of HP, have it do random damage, and let the mapmakers figure out how to make it work. They wouldn't even have to go all the way in producing it: they could just recycle another unit's sounds (like the generic hero units in SC) and leave it at that. Cake.
     
  18. Yrcrazypa

    Yrcrazypa New Member

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    Halo is basically an overrated FPS that everyone thinks is god, but did nothing for the genre at all.
     
  19. univ2045

    univ2045 New Member

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    SC2 map editor is going to be so much powerful than the SC1 editor, so I'm sure this will be included
     
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