Lurker art was finally changed!

Discussion in 'General StarCraft 2 Discussion' started by johnnyxp64, Apr 23, 2008.

Lurker art was finally changed!

  1. ItzaHexGor

    ItzaHexGor Active Member

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    I kept replying because you never answered, and still aren't answering, my question about the relevance of the broad head. Why did you bring all that stuff up?
     
  2. Psionicz

    Psionicz New Member

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    If you read everything you'd notice this:
     
  3. ItzaHexGor

    ItzaHexGor Active Member

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    You're saying that it can't have a broad head because it's spends most of its time underground and can't headbutt its way through the ground? That's ridiculous. It's like saying that the Ultralisk can't have a broad head because it spends most of its time in the open air and can't headbutt the air.

    I never said that the broad head makes it look as though it was built to Burrow, I just said that it's a good design.
     
  4. Darktemplar_L

    Darktemplar_L New Member

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    Finally! I thought the Lurker model was almost as ugly as the Infestor model. I shouldn't say ugly, I should say bad.
     
  5. bluemanrocks

    bluemanrocks New Member

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    awww, well im no artist or critic, and though i may not have liked the model persay i didnt hate it or even dislike it much at all. oh well, new models sure to be better.
     
  6. i2new@aol.com

    i2new@aol.com New Member

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    I feel the old lurker modle was perfect, Why have a unit tansform into something that dosent look like what it did before. I thought the oldl of the lurker having some relation to the hydralisk was very cool. The lurker now looks like a upgrade from the roach insted of the lurker. Just by looks you would be really mesled into thinking your about to fight one unit (roach) when its really a freaking lurker. This would piss me off if i look away to fight some where else cause i feel a roach is less important and then i look back a few seconds later and i'm having my back side ripped out by a lurker.
     
  7. ItzaHexGor

    ItzaHexGor Active Member

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    The Lurker and Roach aren't actually that similar. At first in all the screenshots they might have been confused but that's because people don't know what they're specifically looking for yet. Now that everyone does, it shouldn't be hard to tell them apart at all.
     
  8. SOGEKING

    SOGEKING New Member

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    It seems that the Starcraft lurker is deeply the same creature than that Starwars oneI am talking about the blue creature, not the beige one.

    See the head, and the feets. It's a lurker
     
    Last edited: Apr 7, 2009
  9. Psionicz

    Psionicz New Member

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    Yea I made a big post on that somehwere on how that would be a sexy model and that its kinda similar to a Lurker.
     
  10. Babmer

    Babmer Guest

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    Pfft, i liked the old lurker model.
    And by the sounds of it. Its not getting a full overhaul.. jus a lot more spiny?

    "There is already new Lurker art since the last time you have seen it. It is much more 'spiny' and has very brutal spikes when it attacks victims. "
     
  11. SOGEKING

    SOGEKING New Member

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    The Zerg, may they be units or structures, are too cartoonish, exagerated. Blizzard should give them some more realistic aspects.

    They are caricatural. A lurker has spines, so Blizzard gives them huge spines, like in concept arts.


    edit - Where is the new lurker model photo ?
     
  12. 10-Neon

    10-Neon New Member

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    There isn't one. We just have it on their word that the model has changed. It could look like Barney the Purple Dinosaur for all we know.
     
  13. freedom23

    freedom23 New Member

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    im sure blizzard is still lurking some info at us ^_^

    i think that the lurkers appearance shoudnt be bothered that much,, well for me thats what i think coz one player wouldnt be seeing much of its supraterrain apperance anyway, being a unit meant to dive underground for 70% of its time isnt that much of a reason to argue about its appearance, unless we are trying to make it super detailed to have underground residues from its body like perhaps leaving trails of its former burrowed surface on the top of its body.. and that would only be bothersome for the artwork team and isnt quite a bit nescesarry unless their willing to.. ^_^
     
  14. BloodHawk

    BloodHawk Member

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    I didn't like the original lurker model. I'm not gonna say why because I don't wish to get into a long drawn out argument with Itza :p

    I think most of us like the new ultra for 2 reasons.
    1: four arms
    2: It looks tall like it always appeared in the concept art. The SC1 Ultra always looked like a really big dog to me.

    I do think the new ultras head could be reshaped a bit, but It's not on my top ten list.

    I recall reading that Blizz said when they first started with SC2, they just made every unit in 3d. So I think Psionicz has a point about the tank. A very heavy portion of the game is still place holder material. Is it hard to believe that the siege tank model was never a finished product? Sure Blizz listened to the community, but that doesn't mean they weren't expecting to tweak the model in the first place.
    Don't tell me they wouldn't waste time making a model they didn't intend to use when there are so many that won't be in game but will make it to the editor. Case in point, Tauren Marine.
     
  15. i2new@aol.com

    i2new@aol.com New Member

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    Whats wrong with the current ultralisk. that thing looks freaking crap your-your-self scary. the only thing that needs to change is the movement anaimation. It looks like it's waling all over the place and not really running like in sc1 they change this and i will agree with the ultralisk 10,000%

    i'm glade the lurker is being redone. it looks like a half-assed crab and i hate it. PLZ PLZ!!!! make it look like a hydra with spide legs again. The old lurker look was the bomb, hands down no contest.
     
  16. ItzaHexGor

    ItzaHexGor Active Member

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    I didn't mean that Blizzard doesn't waste time on making other models, apart from the fact that the Tauren Marine was for April Fools and Blizzard always puts a fair bit of effort into their April Fools pranks, I meant to say that that method isn't the way to get a finalised model.

    The current Ultralisk's crest is far too large, it's overly bumpy and its arms get in the way of each other. The overly large crest, apart from looking drastically out of proportion, messes up its head, being overly bumpy just makes it look too clustered and the arms getting in the way of each other makes it look cumbersome and as though it's been unprofessionally modelled.

    The Lurker should not look like a Hydralisk with spider legs. Mutations of Zerg units do not look like their predecessors. They're completely new units with completely new functions and should not resemble their former selves at all.
     
  17. i2new@aol.com

    i2new@aol.com New Member

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    then why is it when we see art from lurkers in SC1 it looks like a hydralisk with legs? I think shy should look alike. I mean i know the functions. Kinda like poke'mon. All there next stages insome way resembled there next stage up so i would kinda see it being used in the same way. and it dosent even have to be a childs cartoon show. look at anything else that evolves, and you can say it looks like it former self. its just something that would be frendly to the eyes and something worth remebeing. I'm for the sc1 modle in sc2 with a few more spikes or something to spunk it up.


    as for the ultralisk ITzahexgor i have to disagree with you on 90% of its art. I cant really grasp a image in my head of what your trying to get across. I dont understand how you think the arms get in the way? if you had 4 arms wouldnt your learn to use them pritty well? I could imagine the ultralisk would. As for the crest i agree it needs to be down sized some but its not to bumpy. The damn unit digs a hole in the ground by pushing its head in first and pushing the dirt to the side with its arms. Its head might not be too smooth if you have to cram it through rocks, metel, or lava ect. the only thing i see the ultralisk needed is running animation and a smaller crest.
     
  18. marinefreak

    marinefreak New Member

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    This isn't really true when you compare a mutalisk with a guardian, both look completly different because both have completly different strengths and attacks (The mutalisk is fast and agile therefore skinny with giant wings while the guardian is a flying tank with a large body and more HP).

    This should be the same for the lurker and hydralisk. Both are completly different units which have very different roles (The hyrdalisk is a relatively small range support unit while the beefier and more spiky Lurker has more health and a completly different attack) . I think the current art for the lurker is good because it also easily allows you to tell the difference between the 2 units (They are also so cute when burrowed ^^).
     
    Last edited: May 11, 2008
  19. ItzaHexGor

    ItzaHexGor Active Member

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    I agree with marinefreak. They're both completely different so should be represented in completely different ways. Also, Pokemon look like their predecessors because, believe it or not, Pokemon is Pokemon, and though you may not know by looking at it, StarCraft is not Pokemon. Look at all the examples from StarCraft. Guardians and Devourers did not look like Mutalisks, Lurkers did not look like Hydralisks, except for that one piece of concept art you mentioned earlier, and Banelings do not look like Zerglings.

    I don't see why everyone thinks that StarCraft1Lurkers looked like StarCraft1 Hydralisks. People always say they do, but they just don't. The only thing that the Lurker has that resembles what the Hydralisk has is a similar looking head, which when you look closely doesn't truly resemble it at all. Saying that the Lurker looks like the Hydralisk based on its in-game head is like saying that the Devourer looks like the Mutalisk based on the fact that they're both 'C' shaped.

    You don't understand how the arms could get in each other's way? Look at the Zerg announcement video where the camera sweeps across all the Unburrowing Zerg units, and play close attention to the Ultralisk. You'll see that its scythes actually cross over each other. The bottom ones go through the top ones which looks extremely unprofessional. Now yes, if something did have four forearms then it would learn to use them but it would look as uncoordinated as anything. The Ultralisk wouldn't be able to do most of the stuff it's already doing because its scythes would clash. Having four arms like that is completely unnatural and cumbersome, not to mention the problems with animation. The Ultralisk does not Burrow by shoving its head into the ground, it digs into the ground with its claws, creating a hole for it to practically dive into. It would still be able to do this perfectly well if it didn't have its four scythes and with being overly bumpy.
     
  20. BloodHawk

    BloodHawk Member

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    I would say that the lurkers portrait looked a whole hell of a lot like a hydra. Blizz could have (imo did) intended for the hydra to lurker evolve look a bit alike but lost some of the effect due to the 2d flatness. Like what happened to the ultras height.

    Perhaps the reason evolutions in SC1 looked so different is because Blizz couldn't put in little details that would still clearly denote a different unit. I'm not making a solid stance with no evidence; just a conjecture.


    Whether or not the lurker looks like the hydra is a moot point anyways. The SC2 lurker didn't much resemble the SC1 lurker. Spider to crab is a big difference.


    Really screw what I or anyone else said. Trying to logically debate this is a bit silly. It's about personal preference.

    You know Itza, even though you liked the first model....you may like the new one even more.