Mechanisms We <3, Note this ISN'T a "BC/Cari should be able to pwnage all" topic

Discussion in 'StarCraft 2 Strategy Discussion' started by jamaylott, Jun 4, 2007.

Mechanisms We <3, Note this ISN'T a "BC/Cari should be able to pwnage all" topic

  1. jaywalker

    jaywalker New Member

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    Sniping ghosts! tunneling zerglings! mobile turrets!

    Also I noticed that the new zerglings have wing-like stuff on them, I wonder if those "wings" do anything... I also rather see them evolve into something other than suicidal banelings. kk thats it for now :D
     
  2. Ghost

    Ghost New Member

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    Ghosts should really be detectors, I mean (based on SG: Ghost) they have thermogoggles able to see cloaked units. Just a random thought that popped into my head.
     
  3. Associate

    Associate New Member

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    sounds like a good idea, another great addition to the terran arsenal, Anyway I would like to see laser cannons mounted on mechanical terran units like Goliaths instead of the weak machineguns they have on the previous make which makes them very weak against ground targets and useful only on air units
     
  4. jamaylott

    jamaylott New Member

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    i dunno man, detectors as ghosts? they would be a super unit.... they could like freeze and orb with lock down, or be used to kill lurkers..... sounsd pretty tought to beat.


    so you guys like the sniping and the tunnelling? hehe.... sweet..... mobile turrets for the Toss looks hard to counter.
     
  5. sordid

    sordid New Member

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    Here's a question: will those mobile turrets still be detectors? I hope not...damn toss :D
     
  6. Zeratul

    Zeratul New Member

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    I would think so. They can move but they're still limited in where they can go I believe.
     
  7. Nikzad

    Nikzad New Member

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    they would only be detectors once deployed, i would think, but not when they are those floating balls of energy
     
  8. Pix

    Pix New Member

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    Re: Mechanisms We <3, Note this ISN'T a "BC/Cari should be able to pwnage all" t

    I would guess that the Photon Cannons (Well, "Phase Cannons") can only move within the confines of the pylon radius.
    I like the idea of Ghosts being detectors, actually. If you produce Ghosts you're heading towards the micro-heavy, very specialised units end of the tech tree anyway - and the Ghosts themselves are weak, expensive units - you're not going to be massing them.
    ~Pix~
     
  9. [LightMare]

    [LightMare] New Member

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    great ideas! props to you. i like the marine and ghost and bunker upgrades
     
  10. FlyingTiger

    FlyingTiger New Member

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    eh is like an observer on the ground... lol except it has lockdown, an attack, and nuke targeting.

    still it wouldn't be giving the ghost too much. it makes sense that the ghost would have that ability.
     
  11. paragon

    paragon Guest

    Er... bunkers only hold 4 units.
     
  12. PrivateJoker

    PrivateJoker New Member

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    Not if you count the other four marines that wanted to get into the bunker. ;)
     
  13. Remy

    Remy New Member

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    Or if all four marines were pregnant with baby terrans...

    But yea, bunkers hold 4.
     
  14. paragon

    paragon Guest

    The siege engine in WC3 was originally going to be a mobile bunker that could carry riflemen. This was back when they had a wreaking ball attack.