Mind Control in SC2?

Discussion in 'StarCraft 2 Strategy Discussion' started by Capn_Crunch25, Dec 1, 2008.

Mind Control in SC2?

  1. EonMaster

    EonMaster Eeveelution Master

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    I know there were a few professional games where MC was used successfully, and won because of it.

    I cant remember the game, it was a few months ago, but the toss won by MCing a drone and producing mass mutas to harrass the enemy mineral lines while using zealots/goons to hold the zerg player back.
     
  2. overmind

    overmind Active Member

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    ooh nice, Its usually used to take the hard units like reavers.

    If there's a 'delete' button like most RTS' the 15 second control could be so abused :D
     
  3. EonMaster

    EonMaster Eeveelution Master

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    Even if there is a delete option, they would likely have it disabled on controled units, as just having the spell kill them would have the same effect.
     
  4. overmind

    overmind Active Member

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    15 second control and the unit dies, wasn't that what it was rumored to be when it was first announced? Or it blew up with splash damage?

    Nice exploit that would be though :)
     
  5. lurkers_lurk

    lurkers_lurk New Member

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    that was fungal infection or whatever they have it named now.
     
  6. overmind

    overmind Active Member

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    still in?
     
  7. lurkers_lurk

    lurkers_lurk New Member

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    yes, at least it was in the Blizzcon build.
     
  8. overmind

    overmind Active Member

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    cool.

    Anyway i doubt MC'ing workers would give you the tech tree considering you'd need to do it like 4 times to build a command center, 1 probe would warp in a nexus and heaps of pylons, wouldn't really work...
     
  9. EonMaster

    EonMaster Eeveelution Master

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    If you warp in a nexas and pylons and manage to defend it(remember, with only 15 sec, it likely wouldn't be in your base and closer to the front lines), you have the ability to produce more probes and build gateways to get zealots. That would surely help your lings and hydras against enemy zealots and goons.
     
  10. overmind

    overmind Active Member

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    But you wouldn't be able to do the same to terran unless you had a couple of infestors with energy, then again you could left off once you did it and you could have supply depots in your base to infest and pump out infested marines when it gets tough :)
     
  11. lurkers_lurk

    lurkers_lurk New Member

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    except for the fact that Infested Marines are now like a 'summon' unit.
     
  12. overmind

    overmind Active Member

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    oh **** i got to keep updated *digs nose in starcraft wiki*
     
  13. darkone

    darkone Moderator

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    You're like an encyclopedia Lurk. You keep well up to date.

    As I've said, they will probably disable building for units of other races under MC. It would be way too OP. Can you imagine Roaches with Immortal support? Or reapers coming in to cover for a nydus worm? It would be way OP. It shouldn't have been so easy to get the other race in the first game. If you were on a money map, or just a big map, and had the resources to pull it off. I didn't really matter how good a player you were, so long as you weren't nub, you'd win. From that one little spell.

    MC should be used to control big units, powerful ones, that can turn the tide in a battle at that skirmish only, not the whole game for it.
     
  14. Gandromidar

    Gandromidar New Member

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    Hey, what is the difference between Infesting and Corrupting? I am getting confused between the two.
     
  15. Vampire

    Vampire New Member

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    Infesting only works on terran buildings creating 15infested marines i think. corrupting kills the unit and infest it making it yours you control but it only gives vision/no attack.
     
  16. darkone

    darkone Moderator

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    No. the infested ones you can control, and will fight for you. Infested Terrans will fight for you. Well, they'll at least fight for you on their on accord.

    Corrupting just makes them sit there and do nothing but give you sight. I'm not sure if you happen to get a unit that has detector powers, if it will be able to detect for you too.
     
  17. Vampire

    Vampire New Member

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    It's better to kill a fighting unit first before the detectors and etc.
     
  18. EonMaster

    EonMaster Eeveelution Master

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    But if you dont have detectors of your own, it would be useful to temporarily control one so you can see any cloaked units they may have been using.
     
  19. darkone

    darkone Moderator

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    I like how I make this huge posts, and only get like two sentences in response.

    Of course it is. I'm just wondering, if you happen to corrupt a detector unit, if it will give you it's special sight.

    In certain situations, it could be handy, so your Overseer is killed, and you need another one right there. Steal an opposing zergs for the battle. Against the toss though, it would be impractical, cause you would need a detector to see it anyway. Against the Terran, it could help you see their cloaked units, and we all know how Terran loves their cloakies, and it would stop them from making turrets for support.
     
  20. Gandromidar

    Gandromidar New Member

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    Ah thanks. Good point DarkOne. Hey, I am thinking of something and I'm not sure of the answer. Since a Collosus is considered an air unit because air defense building can attack it...Can you corrupt it?