Ehh... I don't know... I loved the effect of massacreing Marines with an attack that was still sorta AoE. A Chain attack really... Pretty COOL!
not at all... but it would do like 0 damage. an unupgraded muta does like .5 damage on the last shot i think.
So? Better than no damage, especially with their relatively low cooldown and cost. 100/100? Pretty cheap for an air unit.
yeah, and about that "short range". Only the initial attack is short ranged. With the multiple bouncing the wurm can get pretty far, so giving it longer range would make it A obviously shoot longer B bounce the wurm really really faar. My point is that it HAS a long range, it just have to stand close to the first target.
Ummm... what the...?? The mutalisk in my humble yet most honest and serious opinion, was hands down THE BEST air unit in ALL OF SC1. The last hit of an unupgraded muta hit for 1 damage. It's 9-3-1 for a total of 13 points of normal damage.
That's how much it does? It looked like more to me. Lol. Still does more damage then wraith, though. Lol.
the mutalisk was so good because of the fact that it did the same damage against land units, its attack bounced several times and it was really fast. Now, all of these things are exactly what you need when base raiding. But it was also good for other reasons, that was just an example.
yea, what i meant was it wasn't supposed to be a great unit... but it's a very useful one. like, the scout is a good unit... just not very usefull becuase of it's build time, supply, and huge cost. more range for a muta is not very necessary anyways. the muta gets the job done as it is.
the thing that made mutas great is that unlike other flyers, they were classified as small units while wraiths and scouts were large. this means muta only received half damage from explosive attacks! they effectively had 240 hp against scouts, wraiths, goliaths, missile turrents, devourers and so on. personally i thought both muta and wraiths should have been medium units.
Well a lot of times units were classified based on cost rather than actual "effectiveness." Mutas are the hydralisk of the skies... pretty obviously. It's still going to be just as versatile and useful as it was in SC1. I can see this being a perfect counter for the Thor.
Mutalisk are very usefull specially when it comes to the Terran Marines they will die immidiately, and it is also effective against enemies near in their buildings becuase of the Glave Wurm, it bounced 3 times
Ain't no way muta would've worked as a medium unit, which is why Blizz made it small. Wraith on the other hand, maybe, don't really see why not.
Mutas were great in the fact that they always took reduced damage from many units, since mutas were small and the attacks were explosive. As for mutas taking out thors, probably, but I doubt they'll ever be on their own.
well, the Thor should be countered by air. For Protoss its warprays and perhaps Motherships. The new guardian should be the zerg´s choice. The muta would not have much to bounce its attack on, since its just attacking a big Thor(s)
Well.... the more I think about it, the Thor is a bit too cheap to really be countered too effectively by mutas. If it costs 600/600, that's only 6 mutas, and even spread out I don't think they could inflict 600 damage before they're all killed. But 24 lings might be able to get the job done for less than the cost of the Thor. I guess it all depends on what new units we see. I'm supposing there is obviously going to be some form of Zerg counter.
600/600 is not cheap, bc only cost 400/300 in sc1 and 3.5 mutas wouldn't take it down. higher tier units are always going to be comparably cheaper for what they can do otherwise there'll be no point teching up all the way to get them.