That was what I was thinking since I didn't like having to build multiple hatcheries. Maybe if they do that they could off set it by limiting how close you can build them or number of them.
3, 4, 5, no. To many because already we see people massing zerg which is wut they are for , but in some games the other players get like 30-40 hatcheries. now they could do this with 10 - 20 hives. i think it would be sort of rigged. -Trooper
chances are the larvae will just die off the second they're on the ground. What do you think? ;D >< that's what i hate about larva. when they aren't on creep they die. what's with that? (don't answer...) >< eh. that'd be pretty cheap...then you'd just stayed bunkered down at your own base where there is creep. unless 1) they're zerg. 2) you've built a hatchery in their base 3) somehow there's creep where you're fighting.
larvas can theoreticly live forever...they die the moment they hit "non-infested" terrain aka creep.. but remember guys, the hatchery are like a universal gateway / barrack / factory w/e.. so if u increase max larva number for each hatch / lair / hive u must also reduce build-time for all other races...and btw, if u even let ur hatcheries produce more then 2larvas u dont got enough macro anyways =) (try making a FE - hydra bo now in sc:bw vs a toss who does a 2gate goon build and see that with ur normal larva count of max 3larvas u still will outnumber the goons with about 4 to 1...now imagine this with lesser spawn time / more larvas, the toss wouldnt stand a chance even with mothership)