Patch 11 Released

Discussion in 'StarCraft II Beta' started by MeisterX, May 6, 2010.

Patch 11 Released

Discussion in 'StarCraft II Beta' started by MeisterX, May 6, 2010.

  1. MeisterX

    MeisterX Hyperion

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    Yeah I don't get the nerf to the Colossus or the Thor.

    Neither of those units was a real problem (except maybe the 250mm Cannon), why not nerf the ridiculous Immortal or nerf the Sentry more? Woo-hoo it lost two damage, it still has an absolutely devastating late-game ability, worse than (and beneficial to) psi storm.

    And the Colossus already went down so easily in any situation where it wasn't against massed tier 1 units, what's the point?

    And the Thor was barely a useable strategy before, how can it be expected to survive as a strategy now?
     
  2. the8thark

    the8thark New Member

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    For the only big thing I've noticed balance wise is one unit. All the rest (protoss and Terran) wise seemed fine to me before the patch. I don't play Zerg so I can't say.

    I really think the Banshee needs a nerf. I've used them time and time again and they just whoop masses of ground units. Even with a few of them N/CC/H's were dying so fast. And enemy units yuck they just stand no chance. I love the unit mind you. But it so needs a nerf. Maybe nerf the damage by 2 points or something. But in my opinion they seriously need a nerf.

    That is my opinion.
     
  3. DeckardLee

    DeckardLee Guest

    Post a replay then.
     
  4. asdf

    asdf New Member

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    gameplay above all else. nobody cares about lore if the game's not fun.

    anyways, the colossus wasn't exactly a nerf. it has the same DPS but increased fire rate. that means it can probably get off more shots. the lowered damage isn't as big of a problem because it's designed to counter small and light units anyways.
     
  5. Prodigal

    Prodigal New Member

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    Sure I have a replay where my Roaches did this. I was attacking buildings with them when it happened. I have no interest in making up a story about a unit that isn't true. It's also possible that it was a bug. How do I "upload" a replay anyways?

    EDIT: I actually posted a bug report in the official BNET forums, when I first found it.
     
    Last edited: May 7, 2010
  6. DeckardLee

    DeckardLee Guest

    http://www.google.com/#hl=en&source=hp&q=upload&aq=f&aqi=g10&aql=&oq=&gs_rfai=&fp=908f344da1ea5ce4

    @kuvasz: Gameplay has nothing to do with lore. In the lore, there is no God-like entity that controls the minds of every person and can send them to their doom without the slightest hesitation by clicking on some arbitrary floating UI. You seem to suspend your disbelief on the major things but then nitpick on the minor things. I see no reason. If we were to take your route, marines would die in one shot, Zerg would be steam rolled by even the most basic of Terran technology, and the Protoss would be the, by far, dominant race. What about Mauraders not being able to attack air when Marines can or how about how buildings are not that much bigger than the individual units? Oh, and let's not forget the impossibility of space platforms and giant buildings with giant buildings on them like Metalopolis or, how, you know, people aren't made up of polygons? As you can see, I could go on all day. None of these things bother you. Why?
     
  7. KHaYMaN

    KHaYMaN New Member

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    That came across to me as sarcasm.

    Just so you know Starcraft II automatically saves a replay for all your games. It can be found in your documents folder (documents/StarCraft II Beta/Replays/Recent).

    This is also the area where you will want to save replays you download online to watch them in-game.

    edit: I think you might have to create a Multiplayer folder though if you want to keep the organized separately from your auto-saved games. There is probably even a file you can edit to change where SCII looks for the root directory, but I haven't taken it that far.
     
  8. RushSecond

    RushSecond New Member

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    You can't really say that colossi and thor attacks were nerfed. Sure they have less burst, but they have much less tendency now to waste tons of damage on a unit that was almost dead anyway.

    Thor's are slightly better all around now; they are much stronger against zerglings and marines, since those units still get one shotted, only much more quickly now.

    Colossi is even better as they can kill legions of bio units and quickly move on to the next row. The only unit that they are weaker against are zerglings, but that's only until they get +3 weapons, at which point they will one shot +3 armor zerglings once again, only even more quickly this time.
     
  9. kuvasz

    kuvasz Corrections Officer

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    Lee, what you list is nitpicking, going back all the way to proportions and whatnot. And saying that gameplay has nothing to do with lore is just wrong. By that analogy you could have ultralisk sized units with 5 damage on the grounds of it being good at blocking, or you could have capital ships moving as fast as phoenix, etc. But you don't. Why? Because they don't make sense and because lore and to a certain extent realism does count. If it didn't we wouldn't see planets moving in the void, we wouldn't have a physics engine, we wouldn't see infestation being forced into multiplayer, etc.

    If the immortal got a name change then it'd be fine with its current role. But if it's called immortal, make it tough to kill. You know, we have a colossus that is colossal. It's no rocket science to come up with a name fitting for the character of the unit.
     
  10. the8thark

    the8thark New Member

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    Maybe the immortal name is to do with lore and not the unit itself. As you know immortals are just the leftover Dragoons retrofitted to be better units. And the beings inside an immortal are an almost dead protoss warrior brought backto serve the conclave again. And the immortal name could be due to the fact unless you truly kill the unit, the being inide can be transplanted over and over into more immortal exoskeletons.

    In essence they way the being inside the immortals though horribly disdigured from battle scars would be kind of immortal unless truly killed.
     
  11. DeckardLee

    DeckardLee Guest

    I agree and that's my point. To a certain extent it counts. In my opinion, it doesn't count to the extent that you believe. Again, this is just my opinion. It doesn't really matter in the overall scheme of things. I just think you're harming your own enjoyment with this thinking. Other than that, I see no fault.

    Also, have you played against Immortals with their hard counters? They are the definition of hard to kill :D
     
  12. Mako

    Mako New Member

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    Exactly, immortals are pretty hard to kill unless I get a ton of marrauders or banshees. I don't know why you guys are disputing this lol.
     
  13. asdf

    asdf New Member

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    any unit that can survive 10 direct hits from a seige tank deserves to be called "immortal".
     
  14. MeisterX

    MeisterX Hyperion

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    Actually it only survives 7. But okay. :D
     
  15. Rave

    Rave New Member

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    I just got a key today!! but that patch is taking forever to download for some reason... could my avast antivirus be stopping it? I disabled it and it still says i have my firewall on :p
     
  16. MeisterX

    MeisterX Hyperion

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    Try opening port 3724 on your router.
     
  17. cautionmike_190

    cautionmike_190 New Member

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    well i`m well confused again to SCV training key

    especially this crap

    View Own Health Bars functionality added to the Backslash key

    why don`t they just use Ctrl key to view all health, status etc.
     
  18. kuvasz

    kuvasz Corrections Officer

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    OK I didn't think of immortals as stemming from the pilots' persistence. That might explain it.

    Going back to asdf's comment of "gameplay above all else. nobody cares about lore if the game's not fun. [...]", the controversy surrounding the spawn infested terran ability of the infestor proves otherwise.

    Just to clarify, I'm not a lore freak in the sense that I know the whole SC story, names, dates, etc. I think I only played through the campaign once, in two stints with a couple of months in between and can't remember much. What I am bothered about would probably be best termed as coherence or consistency, rather than lore. I mentioned in another thread earlier that the immortal is not a robot but comes from the robotics facility (and the argument of the exoskeleton being a robot is moot since both dragoons and immortals are cyborgs). Or that neural parasite can affect units without a neural system. So I mean these kind of things, small things that ruin the coherence and would be so easy to fix it's not even funny.
     
  19. the8thark

    the8thark New Member

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    In your definition dragoons and immortals are cyborgs just as marines are. All 3 have a metal suit or exoskeleton they use to survive in the hostile environments. We know the marine's suit is just a suit. The marine is not biologically attached to the suit in any way. But for the dragon/immortal we don't know if their exoskeleton is just a suit or are they biologically attached to their suit so they can't leave it and they are one with the machine.

    I think the big difference here is do we know if they are attached to the suit or not. only a true cyborg is attached to their metal parts, like a T800 is flesh attached to bone. Is the dragoon/immortal just wearing a metal suit or is it flesh attached to bone like a reverse T800 where in the Protoss case it's metal on the outside.
     
  20. Rave

    Rave New Member

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    The patch "base\Mods\Liberty.SC2Mod\Base.SC2Data\TriggerLibs\MeleeAI.galaxy" could not be applied. (Invalid source file size: expected 49197, actual 54864.) If this problem persists, you may be able to solve it by uninstalling and then reinstalling the game. If you are unable to correct this problem, please contact Blizzard Technical Support. (BNUpdate::pTCApply)

    any help? people online said that uninstalling it does nothing..