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Patch 11 Released

Discussion in 'StarCraft II Beta' started by MeisterX, May 6, 2010.

Patch 11 Released

Discussion in 'StarCraft II Beta' started by MeisterX, May 6, 2010.

  1. DeckardLee

    DeckardLee Guest

    You see, that's the thing. You always find some kind of problem and then when I or someone else gives you an explanation, you agree with it. Why not just do skip the first step and save the overall experience? I really think you're hurting yourself. Especially since, in the lore, the names are given by Terran so they don't have to be perfect.
     
  2. the8thark

    the8thark New Member

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    Agreed. If the lore was in the Protoss language. (Do they use telepathy to talk since they don't really have mouths). Or heaven forbid have the lore in Zerg screams and grunts. You'd not be able to understand any of it. At least if it's in the Terran language. (Some derivative of English I'd guess) we have a good chance to understand it.
     
  3. asdf

    asdf New Member

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    doesn't prove my statement wrong. SC2 IS fun, so people aren't too worried about gameplay so they can focus on the lore. modus ponens ftw!
     
  4. the8thark

    the8thark New Member

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    I think the whoel point is:
    If the game is really fun, people are wiling to forgive a dodgy part in the lore. The fun factor is the most important thing to most people. "We can forgive that little bit of BS lore if it makes the game funner". But for the small few lore junkies (like myself) know Blizzard can make a fun game and keep the lore believeable. So we expect it. But 99% of people only want a fun game.

    And yes SC2 is fun. So fun that there's not too much SC2 lore nitpicking going on.
     
  5. SOGEKING

    SOGEKING New Member

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    I don't understand the change to the Thor.
    Are we talking about the huge canons on its back, its "special attack" ?
    So this means now they are cut. You have now to 'buy' an upgrade to allow them. So they appear on the Thors once the upgrade is finished.
    That's just weird.
    It's like allowing to search an upgrade for the Wraith (yes, it was in SC1) to allow this air unit to attack ground units and structures.
    I have maybe not all understood but it seems to be weird.
     
  6. asdf

    asdf New Member

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    yeah, i dunno if making the cannons researched was a great idea... the only real problem was that it killed ultralisks too quickly. maybe if they just removed the stun property, it would still be fine. it's not like the stun has any use when you're hammering away at buildings.
     
  7. DeckardLee

    DeckardLee Guest

    Why not just consider the MP some kind of general arbitrary lose representation of lore while the real lore in the SP, books, and what not are the true lore.
     
  8. the8thark

    the8thark New Member

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    As much as don't want to say it, the above poster is probably right. 99% of SC2 multiplayer junkies don't give a **** about lore as long as they get a lag free good looking balanced game. And I tend to agree. I'm the same. In Multiplayer I just want fun. But in Single Player (in SC1) I was analysing the lore every second I was playing it, thinking if evert point in the story made sense or not.

    So as long as the basic tech trees and unit/building structure looks roughly plausable in multiplayer who cares. The most important thing in multiplayer is little lag and very well balanced.
     
  9. EonMaster

    EonMaster Eeveelution Master

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    Even for my old laptop, I don't have issues with lag. My only problem is poor framerate(ally had about 70 marines/marauders attacking an enemy, and I didn't even see buildings explode, they just vanished from my screen between frames) even using lowest graphic settings.

    But still good to know I can at least play it.

    Really looking forward to the single player campaign. Though I'm not looking forward to what some of the ingame scenarios might do to my fps...
     
  10. Prodigal

    Prodigal New Member

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    Clarification: Roaches can do what I described if you have Unburrow clicked on as Autocast (right click unburrow).
     
  11. asdf

    asdf New Member

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    wow, unburrow can be autocast now? can infestors do the same thing?
     
  12. Prodigal

    Prodigal New Member

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    All zerg units can have unburrow as auto-cast. (So long as they burrow). In testing it makes attack units pop up when enemies are nearby. Am wondering if their is a burrow auto cast for miners under attack...
     
  13. asdf

    asdf New Member

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    auto-unburrow doesn't sound too bad, but burrowing in between shots sounds almost like a bug, especially when combined with roach regeneration. do hydras also burrow in between shots with auto-burrow?
     
  14. DeckardLee

    DeckardLee Guest

    @Prodigal: I can't help but notice that, as far as I can see, you have not uploaded a replay yet. Why?
     
    Last edited by a moderator: May 13, 2010
  15. EonMaster

    EonMaster Eeveelution Master

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    He may not have any software to capture whats on screen to make a video with. For things like movie maker, you need the images beforehand for the vid, so unless he has a program to capture moving images on his screen, he can't make a video out of it.
     
  16. DeckardLee

    DeckardLee Guest

    I said replay. All he has to do it grab it from his directory and upload it to one of the thousands of upload services and then post the link. Simple.
     
  17. EonMaster

    EonMaster Eeveelution Master

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    Wait...you can do that? I didn't know I could somehow upload replays so others could see it without using some sort of separate recording software.
     
  18. DeckardLee

    DeckardLee Guest

    Joke? You didn't know that you could use other people's replays? Have you never seen replay packs or sites such as GosuGamers.net which host replays?
     
  19. asdf

    asdf New Member

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    well, only people who have SC2 can watch the replays, but it's better than no evidence at all...