In games where you are a character who actually gets to make choices (e.g. RPGs and adventure games) do you find it difficult to make your player character do something you'd object to in real life? to me, i think it really defines how well a game's script is written. If i'm feeling very involved (usually with RPGs, since there's generally more story) i make my characters do what i would do, but for, say, FPS games i just pick whatever gives me the best results in the end.
I've thought about that a lot.. I have exp. it in Fallout 3. First I went to really good.. till bad.. reason was because it was boring beeing helpful and it was boring doing missions which involve fixing pipes. So I decided to **** on that.. but then the too harsh made it hard to play because what I was doing (killing everything in my path) wasn't really my style.. eventually I've tried playing roles, like it's not me controlling the chars feeling, only me performing actions and making up reasons.. eventually I found the game boring and repetative so I quit. And that's probably the only RPG i've felt "guilt" in.
In games where you are a character who actually gets to make choices (e.g. RPGs and adventure games) do you find it difficult to make your player character do something you'd object to in real life?
I make character choices in games with a morality system (Fallout, KOTOR, Mass Effect). In games without, I make my own (Dragon Age, Witcher, S.T.A.L.K.E.R). EDIT: Actually, in Fallout, I don't really do either. I'm EXTREMELY impulsive in Fallout. IE, I nuked Megaton (and killed everyone in the town before pushing the button), but when I got to Tenpenny, I helped the Ghouls and Tenpenny peeps live together all happy-like. Course, I killed ANYTHING I came across int he wasteland except traders, so my char is "Very Evil." But that's just a label.