Protoss: Mass stalkers

Discussion in 'StarCraft 2 Strategy Discussion' started by OriginalSin, Dec 14, 2007.

Protoss: Mass stalkers

  1. Peter.Hong

    Peter.Hong New Member

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    So you mass mutas, hydras, or goons without any other units? no defilers/queens for back up support... no zealots for melee damage in a cloud and no templars for psionic storm? o_o interesting.
     
  2. Rex

    Rex New Member

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    This would be very deadly, you could blink half of the stalkers behind the enemy to flank and they would own, or just distract enemy units with some Stalkers, and blink the rest in the enemy's base.
     
  3. i2new@aol.com

    i2new@aol.com New Member

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    Stalkers r a good from of assult. them and immortals seem perfect for pushing into an enemys line. But i would use stalkers to cut into a persons base from behind as a assulted from else where.
     
  4. EonMaster

    EonMaster Eeveelution Master

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    Stalkers are better as a rear assult unit or support fighter. Massing stalkers could prove effective if you attack all your opponent's expansions at once, forcing them to decide how they can best defend themselves in the few minutes they have to stop you.
     
  5. i2new@aol.com

    i2new@aol.com New Member

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    massing stalkers would get hard to control and because of that they would have plenty of counters and alot of them might give u a bit of a mental cramp causing u blankk out or freez up allowing the enemy time to combat you.
     
  6. EonMaster

    EonMaster Eeveelution Master

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    However, if you mix in a few colossi (which most people will), the possible effecive counters are lowered. Now ground units will have a harder time attacking and keeping them at bay, and air units would still be harrased by the stalker's AA.

    Also, I'm still fairly noobish at sc, but I can handle multitasking when offensive fairly well. I only freeze up when trying to defend multiple bases at once since I lose track of whats going on where.
     
  7. i2new@aol.com

    i2new@aol.com New Member

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    lol. if u think defending 3 or 4 spots is hard try assulting that many spots. U have to amke sure ur winning at atleast 2 of those spots. And i take it mass stalkers would not beat bc's and banshees from what i can see. the BC no longer attacks just 1 unit. and the banshee is splash. Other protoss would have an easy time walking on mass stalkers if u use templars right. and if stalkers r anything like dragoon in SC1 then zerglings and banelings and mutas will have no problem making lunch out of them.
     
  8. EonMaster

    EonMaster Eeveelution Master

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    lol you got me there ;D

    I'm more of an attack a single area kind of person. I've seen multiple mass attacks that have devastated the opponent, but I haven't been able to do it with the same outcome, I tend to lose most of the battles since my skills are still lacking.
     
  9. i2new@aol.com

    i2new@aol.com New Member

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    try playing warcraft 3 frozen thorn for a while. its a slower pace rtc game. It helped me micro much much better. Altho the hero aspect of it makes it fairly umbalnced the reast of it equaled out well enough. Find what rythem u like to play with and abuse it to it fullest. once u get a good foot hold on speed and control you'll be more then ready to tango in SC battle fields with the higher-ups.
     
  10. Rex

    Rex New Member

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    So Mixing about 20 Immortals, 5 Colossus, and about 24 Zealot are a good Idea? This would reduce some of the Stalkers that are going to be build. Wouldn't that own even more?
     
  11. longlivefenix

    longlivefenix New Member

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    or you could mass 10 immortals 15 stalkers, 5 colossi, and 24 zealots
     
  12. Rex

    Rex New Member

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    5 Immortals and 3 Colossuses are good enough with 24 Zealots and 10 or more Stalkers
     
  13. EonMaster

    EonMaster Eeveelution Master

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    with an army like that, the terrans and zerg would have a hard time fighting it off without heavy losses of thier own. Even the heavy fortified main base of a terran could fall from that force.
     
  14. zeratul11

    zeratul11 New Member

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    i sense that stalker will be like dragoons in sc1 in someway. both IMBA unless stalkers will use energy for blinking and cost a lot of energy too. i say 3 blinks max with full energy.
     
  15. Rex

    Rex New Member

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    I'd say 5 to track down enemies (3 blinks), then the 2 for escaping from the reinforcement that is sent.

    @Eon Yes that force would be quite hard to fight off, but I would always have a Mothership to support those units, also that sounds really rigged.
     
  16. 10-Neon

    10-Neon New Member

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    When I was speaking to a developer at BlizzCon, he said that Blizzard tried to make every unit and each race feel overpowered, so they would have all of these devistating abilities, but the devistating abilities of the other units and races would match them. The described army would indeed be formidable, but by the time the game is released, a Terran or Zerg army of the same cost (well over 7200/3000 or 5800/1600 minerals/gas) would surely have the teeth to match its power.

    Watch how I would take those armies with 0 casualties at a fraction of the cost:
    10 cloaked Banshees. Whoops.

    Even granting detection, I could make 10 Firebats, 8 Medics, and 20 Marines backed by 4 Siege Tanks and 4 Battlecruisers. This would cost 4000/2300 by my estimations and would probably give even longlivefenix's army a run for its money. The infantry would melt through the Zealots and proceed to decimate the Immortals and Colossi. The Stalkers would probably put up a decent fight, but not enough to stop the tanks and the Battlecruisers (raining down Plasma Torpedos.) In fact, I could opt to go for just the Stalkers with the Marines, tanks, and BCs, while the Medics and Firebats hold the Zealots off, and once they're down, even if all of my ground units will die, those 4 lonely Battlecruisers can take their time picking off the defenseless Immortals, Zealots, and Colossi.
     
  17. Rex

    Rex New Member

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    Dang I forgot Immortals cannot attack air anymore >=( (I put them in to counter some heavy armored air units, but it seemed to fail) 2 Phoenix's, 1 Warpray and one Mothership to the rescue. Can Motherships use their Black hole on ground units?
     
  18. EonMaster

    EonMaster Eeveelution Master

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    Mother Ship doesn't have black hole period, it was replaced with the cloaking field ability.

    I wish the colossi could attack air, everyone seems to think the colossi is weak because it has no air defence... but maybe I can use that as an advantage. Keep AA air units (phoenix and rays) back and out of site, then when they send in thier air units to attack my colossi, thinking they are safe, they will get ambushed by my own air units.

    Plus, I'll always send in observers to watch for Neon's sneaky Banshees.
     
  19. DontHate

    DontHate New Member

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    I'm trying to think of a direct counter for the stalker, but it's kind of hard. Probably a group of marines or speedlings will be able to kill them if you're smart with you're mircro, so massing 1 type of unit is still a risky decision.
     
  20. Psionicz

    Psionicz New Member

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    Yes it is, but imagine a mass of Stalkers vs a group of Collosi, them bitches would be blinking everywhere and the Collosi would find it hard to keep up.

    A nice counter against a Stalker mass would be Banshees with cloak cuz if they wasn't cloaked the Stalkers could spread out with blink. Also Stalkers attacking Siege Tanks would get owned as it has the biggest +dmg against armor units.