so...

Discussion in 'Space Junk' started by ijffdrie, Oct 25, 2012.

so...

Discussion in 'Space Junk' started by ijffdrie, Oct 25, 2012.

  1. ijffdrie

    ijffdrie Lord of Spam

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    Raise your hand if you still check this.
     
  2. EatMeReturns

    EatMeReturns Happy Mapper Moderator

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    We actually get several people who come here regularly, and I am optimistic about activity in the future. I might even start working on a SC2 map again here in the near future.
     
  3. ijffdrie

    ijffdrie Lord of Spam

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    Ooh, sounds fun. Any specifics?
     
  4. EatMeReturns

    EatMeReturns Happy Mapper Moderator

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    I don't even have a game idea yet. You got any?
     
  5. ijffdrie

    ijffdrie Lord of Spam

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    How about the principle of DotA (large armies spawning at camps and running at each other while you control a dude), but focusing on stealth and subtly disrupting the balance rather than levelling a powerful hero and charging into combat?
     
  6. EatMeReturns

    EatMeReturns Happy Mapper Moderator

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    That sounds incredibly mundane without frequent bursts of activity.
     
  7. ijffdrie

    ijffdrie Lord of Spam

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    And that is why I don't design RPG maps :p
     
  8. EatMeReturns

    EatMeReturns Happy Mapper Moderator

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    I have this old file called Hellion Arena that was WASD (q and e strafed I think) controls for a hellion that you drove around a tight arena. If you kept an opponent in your forward sights long enough to lock on, you could hit spacebar to fire a seeker missile at them. There were powerups you could collect to become invincible, go invisible, and some other things... There was one where when you picked it up, you turned in to a siege tank who's weapon was a line of artillery shots in front of it. Once you fired the tank, you turned back in to your hellion.
     
  9. ijffdrie

    ijffdrie Lord of Spam

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    Ooh, that sounds pretty cool. How many shots could a hellion take?
     
  10. EatMeReturns

    EatMeReturns Happy Mapper Moderator

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    There was a very fast regen rate, but the total damage from two shots was enough to kill a hellion. I never finished it; only one player could play against a neutral hellion that only moved when you hit it as it tried to run away.