Stalemate

Discussion in 'StarCraft II Beta' started by RHStag, May 29, 2010.

Stalemate

Discussion in 'StarCraft II Beta' started by RHStag, May 29, 2010.

  1. snowden0908

    snowden0908 New Member

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    i would suggest a different route. After X period of inactivity, the game enters into a computer system where whoever has the most "points" is granted the win.

    ___ points per base building

    ___points per unit producing structure

    ___points per food structure

    etc. etc. etc.

    Would it be absolutely perfect? Maybe, maybe not. But I do know that compared to the bastardization that is starcraft with 1 worker and little to no units, it works. With proper number values assigned, it would be fair.
     
  2. the8thark

    the8thark New Member

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    I know in SC1 when you ended a game you had a total score based on your units kills razings and resources. Well if not adding up 4 numbers is pretty easy. And your idea above would really work if they used your "units kills razings and resource" score added together at that point in time. And the one with the higher score would win.

    Agreed not perfect. But by definition nothing can be perfect. But this idea I think is the best idea yet.
     
  3. bovineblitz

    bovineblitz New Member

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    We had one of these last night. Epic 4v4 game, literally all the resources were used up. ALL of them, not a single mineral remained.

    It came down to our high templar, stalkers, infestors, and 2 tanks vs one guy's 5 tanks and like 50 marines. After a long standoff we caught him moving and barely took out his forces and only had 2 stalkers, 4 high templar, and a tank left... then sieged his planetary fortress.

    Well, we had literally 0 minerals and he just flew his building into the corner then went to bed.

    It was quite annoying because we obviously won the game. We just left to play another game. There has to be some answer to this... I mean, I couldn't even blink into the corners or anything. Maybe the corners could be accessible by ground units but no buildings can be built there?
     
  4. userstupidname

    userstupidname New Member

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    Well the same thing happened to me... in chess

    I had about 8 pieces left and he had 1 king

    And in the end I had all of his routes cut of... and as the king can't make him self checked the game ended in a remi


    There should just be a remi option, if the player has floated of the buildings I see that as fair as he managed to take out every single option for you to make any resources and kill his buildings the same thing happens with protoss and zerg to, where one has static defences and can't really move out and the other one has a mobile attacking force but not enough forces to kill the static defences so he won't attack.
    It was both of us who failed, one who lost his ability to defend and one lost the ability to attack.

    Its a stalemate, shi happens
     
    Last edited: Jun 11, 2010
  5. RushSecond

    RushSecond New Member

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    Why not? The game is becoming a stalemate. Who cares if your buildings are revealed. All this does is make it impossible for people to possibly float buildings around everywhere, avoiding the last few forces long enough to clinch the stalemate.

    The only possible problem is in a game with no mining left, the reveal can show your hidden proxy tech or something to your opponent. But if both of you have been beaten senseless to the point where neither of you are mining, and you still hadn't used your hidden tech units to defend yourself... well then you are bad and having that tech revealed is the least of your problems.

    Other than that, the entire system works and you won't even get screwed by a reveal:

    If it's a base race and you are trying to finish off your opponents island base or something while building proxy hatcheries so you don't get eliminated... well you are dealing damage to your opponents base so there won't be a stalemate warning.

    If you still have a ton of resources and have a few hidden unit producing buildings left and trying to build up a large enough force to combat the last army before he finds you, well you are making units so there won't be a stalemate warning.

    If you still have one hidden base that's long distance mining to try and rebuild, then you are gaining resources and there won't be a stalemate warning.

    The only situation that would really change is when both players are down to just proxy buildings and trying to find the enemies buildings before the enemy finds theirs. But honestly the reveal would make that situation better because right now those situations come down to luck when one player just happens upon the enemies last nexus.
     
    Last edited: Jun 11, 2010
  6. bovineblitz

    bovineblitz New Member

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    That's the problem. It wasn't a stalemate. It was a victory for the other guy because my team wanted to play another game but the guy just went to bed with his building in the corner.

    That's not a stalemate, it's a victory for him even though he had zero units left... we had attacking units and buildings, all he had was a CC in the corner that we couldn't get to.