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Starcraft 2 Q&A Batch 35 Released!

Discussion in 'General StarCraft 2 Discussion' started by -LT-, Apr 16, 2008.

Starcraft 2 Q&A Batch 35 Released!

Discussion in 'General StarCraft 2 Discussion' started by -LT-, Apr 16, 2008.

  1. Wlck742

    Wlck742 New Member

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    In your head
    It said warp gates could warp their units directly to the mothership, so the limit might be back again.
     
  2. AcE_01

    AcE_01 Active Member

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    im just sooooo sad that the time bomb is gone!!! *cries*! i mean, it was the sexiest att animation ever!! it shows of the graphics!!!! plz bring it back blizzard!!!

    anywayz yeah sunken/spores are back! yay! =D and they can move!!!! yay! =D

    overall....an alright batch...GOOD INFORMATION just...sad information to some peoples, like me.
     
  3. Psionicz

    Psionicz New Member

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    You should source before making a claim like that@ BoP
     
  4. Remy

    Remy New Member

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    Blizzard seem to be consistently making good changes lately. Could be the start of them cleaning up the mess they made.

    Although I wasn't in anyway unhappy that Blizzard was messing around with ideas for Zerg static D, I still love to hear that we have sunkens and spores back. I think the moveable static D mechanic fit the Zerg much more than the Protoss, makes better sense too.

    The warp-in tweak sounds nice too, I'm sure Protoss players would welcome the option of decrease build time for gateway units. However, I find allowing units to be warped-in on the MS to be somewhat redundant. Not the worst thing, just needlessly redundant. I think warp-in destination should be left as before. If they want to toy with ideas along that line, I would rather see the MS get recall instead.

    Overall, good changes. Hope to see Blizz clean up the Terran soon.
     
  5. Psionicz

    Psionicz New Member

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    I agree, recall would make more sense.
    Limiting warp-in to the Mothership does not allow as many dynamics as warping anywhere to Pylon power.
     
  6. kuvasz

    kuvasz Corrections Officer

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    The MS itself could have pylon power, which would make a lot of sense because it's a city with a huge forgotitsname stone in the middle. So actually this new mechanic does provide many dynamics and at the same time makes sense lore wise.

    I wish the MS had time bomb, planetcracker and a psi field. It'd be perfect.
     
  7. Psionicz

    Psionicz New Member

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    But the Phase Prism handles the Pylon power thing. The Mothership is late game, Protoss need something reliable mid-game which is the Phase Prism.
     
  8. Meee

    Meee New Member

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    Where does it say that they can only warp in to Mothership?
    That wouldn't make any sense imo
     
  9. kuvasz

    kuvasz Corrections Officer

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    I don't see your point. The two do not overlap and so the phase prism could stay where it is. Phase prisms have to be deployed and are weak, motherships could be in the middle of a battle and could safely warp in the units, because the psi field would be a permanent passive ability.
     
  10. Remy

    Remy New Member

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    You can make up any lore to justify anything in the game. I curious as to how that provide all these newfound dynamics you mentioned Kuvasz. Made to make sense does not automatically equal more dynamic, not when I last checked.

    From how I understood it, I don't think they meant that warp-in is now limited only to the MS. I think it's the phase prisms AND the MS, which is why I think it's redundant. There might've been some kind of strategy at play with warp-in only to prisms, with taking out phase prisms to prevent warp-in vs keeping enough around for successful warp-in. Although it's really really late, the MS waters that down, especially now with higher HP. It allows a mechanic that was already available to another unit earlier in the game = redundant.
     
  11. kuvasz

    kuvasz Corrections Officer

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    It certainly beats having an expensive and supplyhungry unit that can only be good for visual shielding ground units.
    Cloak makes the MS stationary. Who in their right minds would not move their troops away when the enemy cloaks their units (without detection)? Energy transfer. Like yeah your one pool of 250 energy will certainly help 5+ high templars. So what useful ability is left for the current MS?
     
  12. VodkaChill

    VodkaChill New Member

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    I really enjoyed the phase canon as it was, it was a good idea. I don't know how they going to animate a sunken move hope it won't be awkward. Sadly the phase canon lost one great ability but the told us so when they showed everything ‘‘Nothing is final everything is suspect to changes '' So a lot of changes can happen to new and old units, mechanics and building.

    MS got stripped of some nice ability, sad :(

    As long as marines do not have their weapon changed to a Christmas Candy Cane that shoots Pineapples.

    Blizzard even if you do, I’ll still play your game XD
     
    Last edited: Apr 17, 2008
  13. kuvasz

    kuvasz Corrections Officer

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    How about introducing the shield battery? :D but this time around, it'd be a passive building that would double the regen rate of unit and building shields in a psi power radius.
     
  14. Gforce

    Gforce New Member

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    i like the moving sunken and spore colonies, but the protoss seem to be losing some of their shine. Most of their cools mechanics are gone or being changed.
     
    Last edited: Apr 19, 2008
  15. Seradin

    Seradin New Member

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    Last edited: Apr 20, 2008