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Starcraft II - Screenshot Update

Discussion in 'General StarCraft 2 Discussion' started by Seradin, Apr 24, 2008.

Starcraft II - Screenshot Update

Discussion in 'General StarCraft 2 Discussion' started by Seradin, Apr 24, 2008.

  1. ItzaHexGor

    ItzaHexGor Active Member

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    If those were the best images you could find to support your argument, then you're in a bit of trouble. In the first image you couldn't see anything 'blending' with the ground because the view was obstructed by the smaller plants. In the second image, there was a clear cut line of where the tree ended and the ground began. No blending, no correlating. If you couldn't see for yourself, I rigged this up quickly:
    [​IMG]
    The same is happening with the Zerg buildings. They don't blend or correlate with the Creep, nor should they. They're a separate thing altogether.
     
  2. Psionicz

    Psionicz New Member

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    Itza is right. Plus for what reason would a Zerg building need to blend into the creep?
    Also the creep is very well done, its simply a membrane. The creep is not a mass of slithering tentacles, its just a membrane.

    Is it me or do Roaches look really weird from behind, their whole design is done well, they just seem so weird and alien to the Zerg.
     
  3. Babmer

    Babmer Guest

    Hmm, prehaps i used the wrong word then. Not blending but more along the lines of following a similar suit/style with the rest of the buildings. You CAN clearly see however that the shading and colouration of the trees in that picture get darker towards the bottom. Almost to a point which mimics the shade of the floor. The zerg buildings dont have anything of the sort.
     
    Last edited by a moderator: Apr 26, 2008
  4. Babmer

    Babmer Guest

    Mrhm, perhaps i am being a bit picky :p. But comawn! where is the creep realism! I always thought it was a slimy floor which buildings had roots growing into... But there isnt any signification of roots.. or correlation of shade... bleh :p.

    Suppose its early in development tho. One can hope.
     
  5. ItzaHexGor

    ItzaHexGor Active Member

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    The trees in your picture do not slowly get darker to the point where it mimics the shade of the floor. You can see that on each tree that although it gets darker towards the bottom, it actually gets to the point where it's darker than the floor which is what creates such a defined line. Also, you can actually see that the Hatcheries, etc, do get darker towards the bottom, and not just because of shadows.
     
  6. Babmer

    Babmer Guest

    Not to an extent which helps them go with the creep colour/shade wise.
     
  7. ItzaHexGor

    ItzaHexGor Active Member

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    But why should it be to that extent? They're completely different things. The buildings are not part of or joined to the Creep, they're a separate thing that basically lives off it. The Drones don't fuse with the Creep, they just grow on it, so there's not need for it to match the Creep, just like there's no need for plants and trees to match their soil.
     
  8. Babmer

    Babmer Guest

    Because it gives the base a more united, living feel imo.. but meh :p
     
  9. ItzaHexGor

    ItzaHexGor Active Member

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    It's already united by the Creep. Everything's on it, it can't not be on it. Where there is Creep, there are Zerg buildings, and where there are Zerg buildings there is Creep. If anything at all is on that Creep, it looks as though it's controlled by the Zerg. If you see a Command Centre or Nexus, surrounded by Creep on all sides, your first impression won't be that it belongs to the Terran or Protoss. It looks as though it's been taken over by the Creep, as though it's been abandoned or infested, and that's with a buildings that does not correlate with the Creep in the slightest. Zerg buildings actually do correlate with the Creep, perhaps not to the extent that you would like but it correlates nonetheless.
     
  10. Babmer

    Babmer Guest

    Well perhaps i was suggesting there should be MORE correlation between the two? Like perhaps the creep should latch onto the edges of buildings etc etc..

    Ok for starters the buildings ARE part of the creep and ARE joined to the creep, if u read the description blizzard has provided lore wise:
    Zerg colonies also exhibit similar roles, with each structure built within a colony essentially making up an organ in a larger lifeform. Zerg colonies produce a carpet of bio-matter referred to as the "creep", which essentially provides nourishment for Zerg structures and creatures.

    This suggests that the buildings make up a 'Colony' which actually mimics an organ.. Ever seen an organ thats not connected to anything?

    You're missing my point entirely however. I agree it is indeed united, creep and building wise. But there is NO sign that the buildings are part of or attached to the creep what so ever. Once zerg structures are produced from a lore point of view, the creep contiues to grow around the bottom of them, where is this 'footprint' or texture that the buildings would have left on the creep?
    Nowhere.

    A shaded or tinted colouration which matches the creep and the buildings shade around the base of the building would help remove the whole look of a building just 'sitting' on top and not resembling a connected and lifelike organism!

    Another example:
    http://www.carlsguides.com/pictures/starcraft/zerg2sunkencolony.jpg
    even in the original you can see the edges of the hatchery visibly connect to the creep in a manner that actually matches the creep also.
     
    Last edited by a moderator: Apr 27, 2008
  11. ItzaHexGor

    ItzaHexGor Active Member

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    First off, I already did address that you want more correlation so don't act as though I left that out altogether. The point is that there is already enough correlation between the two. There are tonnes of things in StarCraft2 that could be altered so that they correlate more, but the point is that they already do correlate enough and there is no good reason to change it.

    Just because it says that the buildings are "essentially making up an organ in a larger lifeform" it does not mean that they are actually organs. They essentially make up organs, but are not organs themselves. They mimic organs because they each have unique and different functions, but they aren't actually organs. Also, yes, most organs aren't actually attached to everything. They're attached to what's vital, like the heart to the arteries and veins, and the brain to the spinal chord, but other than that they're basically just sitting there. They're all secured still, it's not as though they're at risk of shifting or falling out, but the same goes for the Zerg buildings. They have their roots to secure them, so they don't need to be connected to the Creep. Other than the heart being connected to the blood vessels, it basically just sits in a comfy cavity. Same goes for the brain. It's firmly attached to the brain stem and spinal column, but it's not fused, attached or part of the surrounding skull or anything, nor does it correlate with it. Same goes for the Zerg buildings.

    Creep does not grow out of the bottom of every building. It does with the Hatcheries, Lairs Hives and both Colonies, but that Creep distributes itself evenly over the entire area. It doesn't have to create a 'footprint' around its base. Also, the buildings and the Creep do not create one organism. They act as a whole, because of the Cerebrate's orders, and complement each other, but aren't one organism or creature.

    Lastly, most Zerg buildings do not need to look as though they blend with the Creep. The edge of the Hatchery bulges over, like a beanbag or water balloon, the Spawning Pool's tentacles are actually supposed to be more raised and not connected to the Creep, like a rope lying on the ground, and the Roach Den, Extractor and Spire all have relatively abrupt, vertical edges, like those trees you posted earlier. None of them even or level out and join up with the Creep, nor should it.
     
  12. Babmer

    Babmer Guest

    Well, i suppose i cannot say more other than that i disagree with you, for the reasons i have stated, no more use in arguing :s. I feel that the zerg bases unity and feel would look and feel so much better if it had the stuff i suggested, (perhaps throw in some tentacles for better measure?!) and you obviously disagree.
     
  13. ItzaHexGor

    ItzaHexGor Active Member

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    They've already got the tentacles. Look at the Hatcheries, look at the Spawning Pool. They've already got tentacles but that was one of the things would were complaining about earlier.

    I disagree because it's not needed and would be overstating something that's already stated perfectly. They already do correlate with the Creep, you said so yourself.
     
  14. Babmer

    Babmer Guest

    nothing wrong with even more tentcles then! :p
     
  15. Gasmaskguy

    Gasmaskguy New Member

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    This is getting silly. :p
    I think there's enough tentacles as it is. It's a good thing for gameplay if you easily can separate the Creep from the buildings, when making measurements in your head wether your Siege Tanks will reach them if you go into Siege mode etc. A clear line between Building and creep is a good thing.
     
  16. Babmer

    Babmer Guest

    Was never asking for them to be so unified to THAT extent gmg :D
     
  17. SOGEKING

    SOGEKING New Member

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    Again I say I don't like the Zerg. They are too cartoonish. Look at the HIVE on the pic. Too fat !!! Like the Terrans in the cinematics.


    Doh !