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Starcraft protoss versus halo's covenent

Discussion in 'Space Junk' started by Bthammer45, May 10, 2009.

Starcraft protoss versus halo's covenent

Discussion in 'Space Junk' started by Bthammer45, May 10, 2009.

  1. Fenix

    Fenix Moderator

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    I don't think they fade away or anything, I think they just die. Kinda a 'we're screwed, let's take as many of them with us as we can.'

    And they don't make them because High Templars are very strong, and don't have great numbers. It's not worth the loss for a single Archon


    EDIT: Nevermind, they do burn out
     
    Last edited: May 21, 2009
  2. Jshep89

    Jshep89 New Member

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    Honestly this whole thing depends on what scale we are talking about here. If we are discussing a protoss fleet vs a covenant fleet then protoss have a very good chance at winning. But if we are talking an all out war(Which if super weapons were involved I would say it is.) The covenant out number the protoss almost... 30 to 1. The fleet that attacked Reach was nothing in comparison to their entire armada. Put that into the equation along with the fact that well.. For one.. The protoss have a stationary home world which if discovered their boned. While the covenant have the ability to move their to any point in the galaxy. Also considering this is debate is being had in a starcraft based fan site. I would say to try and see if anyone here is a member on another forum which is based around halo and invite a few of their members to help the Halo side of the debate. Also about the covenant government being split up... Last I checked the protoss had that happen about.... 4 times? One nearly costing them their entire race? Also do not be so quick to judge the grunts as being completely useless. They would probably have about 3,000 to one zealot. Giving them the upper hand in the battle. Basically this entire debate hinges on if this is a war or if its a single battle. Because if its a war then the covenant win. No contest.
    Their sheer numbers would crush the protoss and it would only be a matter of time before they found out where the Protoss homeworld was. While in the mean time the Protoss would likely never find the gigantic space station the Covenant uses as their home world. Just because as I said. It can warp(or what ever you call it.) From one spot of the galaxy to the other. Also the protoss industry is considerably week in comparison to the covenant fleet. Their ability to produce their primary land vehicles(The dragoons.) is based around one factory, their Collosi aren't being produced but reactivated so they are in limited supply, and their zealots could never be as numerous as the elites are. Lets say it takes 10 elites to kill 1 zealot. Well guess what the covenant probably have a 100 for every 1 zealot.

    Also if we are talking lore here and the protoss home world is still intact. Then I believe the Dark templar are still rare, the stalkers don't exist yet, the collosus aren't available to them at the moment, and their precious mother ship well.. Its still hidden away on some planet ( And like most of their units isn't being produced at the moment.) So what we have here in terms of a full scale was is the protoss having a massively superior army in ways of technology and over all buffness. But in the ways of numbers they are nothing but an insect in comparison to what the Covenant have. Which if I remember correctly the zerg had the same advantages over the protoss. I forget.. Who won that fight again?
     
  3. Fenix

    Fenix Moderator

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    The Zerg outnumber any race you could possibly imagine the same way flies outnumber a corpse. For every Covenant Elite, there's infinite amounts of Zerglings. The analogy doesn't work.

    And I think you underestimate the amount of Protoss. Aiur was about 4 times the size of Earth, and the Protoss have been around a lot longer, as well as a longer life. In the invasion of Auir, 70% of the Protoss were killed. Yet they're still a strong enough fighting force to be a thorn in the Queen's side. Imagine their power pre-sundering.

    Also, they're awaking the Colossi because they're beset from all side. I'm sure they'd turn those back on were they attacked by the Covenant.


    Also, grunts? Seriously? There's literally no way any amount of grunts could kill the most greenhorn zealot.
     
  4. Jshep89

    Jshep89 New Member

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    Really? So like 3,000 grunts all shooting at the same zealot wouldn't matter? Let me remind you they have those numbers. Also the Collosus wouldn't matter anyways because they aren't in production. They have a set number and that number can't be replenished at all. The fact still stands that theres probably 100 elites to every one zealot just considering the size of an army they had at their disposal during SC 1 (Before the fall of auir.) which I assume would still be insignificant to the sheer size of the Covenant. How many ships does the Protoss(Conclave only because that is what would be involved in this conflict as shakuras wouldn't have been discovered and Tassadar wouldn't have ever found Zeratule. So I highly doubt it would be that much. What was it around 300 ? The covenant have around 5000 ships to use at their disposal. That plus the fact they can out produce the protoss with or with out Auir. Just as well the protoss still come down to the disadvantage of loosing everything if the Covenant locate the protoss home world. While if the Protoss ever found the location of the Covenant base which acts as their home world. They could warp out to a completely new system, and then coordinate their forces to converge on what ever the protoss sent in with the intention of ending the war(Which I assume would be massive.) and have the ability to deliver a crushing blow to their fleets. Which gives the covenant the upper hand through out the entire war. Also if they were to completely focus on the protoss with everything they had. They would of never split into a civil war because the Halo rings would have never been put into the equation of the entire conflict. Lets not forget the zealots are idiotic and suicidal which despite what you may think is a weakness. Makes them arrogant and unable to retreat and learn a lesson to carry to another battle. Also I have read the "Dark swarm" I believe it is where its revealed that the dragoon has a weakness. It has its brain out in the open for any sniper to take out which the covenant do have. Also the covenant have at their dispossal weapons designed to be light enough for their jackals to carry but strong enough to take down vehicles. Which means their infantry can snipe just about any thing the Protoss send at them. The only two weapons the protoss have that will strike a decisive blow to a covenant fleet in orbit or on a planets surface are the Corsair because of its splash, the Collosi because of its beams, and the Reaver because of their scarab. Lets not forget about mobility for the covenant army as well. While the Protoss do infact have the arbitor which can warp in forces which I will admit causes a problem for the covenant army. But the covenant have Jet packs to board other spacecraft, a superior troop transport to the drop ship, and the ability to set up shop on any planet way faster than the protoss. All they have to do is bring one of their ships into orbit and they are immediately replenished as far as the ground fight goes. Which by the way does matter because it provides them with time to set up any form of GtA and possibly some sort of land based weapon to target protoss ships hovering over the planet. Plus don't be to confident in their warp as far as fleet battles go. Protoss warp can only summon a limited amount. While in the mean time the entire Covenant navy and be summoned to any region of space in an instant. That along with the fact that the arbiter has to wait to be recharged before summoning additional reinforcements provide a challenge in any conflict. While the covenant don't have to wait at all. The only thing the Protoss fleet has which can be used to have a superior advantage over a covenant fleet is the arbitors ability to cloak. Which granted it provides a problem but thats about the only major concern the convenant fleet would have. Also about the detection ability. All the covenant would have to do is kill one probe then study it and make a form of detection on their own. They are able to replicate other species weapons and technology very quickly. This is shown in the fall of reach when a creature which wasn't ever named was able to assemble and disassemble a car in a matter of seconds, and when they were able to produce their own form of AI which they had no prior knowledge of how to do that. The scout has a smaller rate of fire in comparison to what the covenant fights use which provide another advantage they have to add on over the sheer numbers. Also lets say they used banshees and interceptors.... So what? The banshees probably have the same stats as an interceptor and out number interceptors. There for again no contest.
     
  5. Fenix

    Fenix Moderator

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    I'm just gonna have you read LK's posts. He pretty much shoots all of those down.

    I'll make some points though.

    The Protoss Navy, pre-fall, is pretty much the most powerful force in existence. It has FAR more ships than 300, FAR more than 5000.

    Zealots can move just under the speed of light. Good luck aiming. Not to mention that a zealot could undoubtedly one hit kill two grunts at a time. They're also far from idiotic. They're literally hundreds of years old. I think they might have a little bit of a tactical advantage. If you want stupid, look no further than an Elite. Real smart, charging down a guy with an assault rifle. I quote "Using a limited form of precognition, zealots can predict enemy movements, striking with deadly accuracy and dodging attacks."
    ohai. I can see the future. Good luck on aiming (again).

    Their shields beat out anything the Covies could ever dream of making (Read LK's discourse on shields and gausse rifles). A couple shots with an assault rifle and the shield be gone. A zealot's shield can take the full brunt of a tank blast, with the zealot still coming at you.

    Dragoons. I quote "Catastrophic damage frequently resulted in the tank being breached and the contents spilling out." Catastrophic damage. Not damage. Not even massive damage. Catastrophic. Not to mention one shot literally vaporizes the soft bits of a human in one shot. Snipers? Woop dee do. In playing Halo, the most I ever saw in one place was 7, max. They sent about 30 Dragoons to wipe out a little Terran outpost.

    Invisibility. Basically, the Covies are screwed on that. There's really no way to backwards engineer it since the Covies lack psionic abilities for the most part. As for the 'probe' comment, when was the last time you played StarCraft? Cause last I checked, probes have nothing to do with cloaking.

    Air superiority. Scouts shoot slower and fire antimatter missiles. Do you have any concept of how devastating that would be? Antimatter cancels out matter. Cancels it. Makes it so it does not exist. Boosh. It's gone.
    Banshees. I'd even say they're more powerful than interceptors (kills most ground units in a few shots. Then again, those ground units have ****e for defense.). But can you produce them on the attack? Are they insanely cheap? Are they speedy little bastards? Do their command ships have the ability to turn a planet's surface to glass? I thought not.
     
  6. Jshep89

    Jshep89 New Member

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    The ability to move at the speed of light is limited ability and still with thousands of beams going all over the place at one zealot it be that helpful. Again the sheer amount of grunts alone would overwhelm any amount of zealots that's not including the other units they have at their disposal. Along with the diverse amount of weapons they can carry. Also Do not put down the covenant shields so quickly. The power of their space station shield gave it the ability to run smack into the moon and not feel it. I could only imagine the sort of power their shields would on the capital ships. As for the amount of snipers you saw in the game, well if thats the way you want to play it. I only saw at the most eight carriers in one fight at a time. As for what I said about the observer I wasn't talking about its ability to cloak I was talking about its ability to detect cloaked units. (Sorry if I used probe I got the name wrong.) As said before the number of banshees stashed away in each Covenant ship is in the hundreds. The production rate of the protoss carriers isn't fast enough to matter. By the time a carrier has finished building a new interceptor the all the ones before it are gone. There for when its completed the banshees just kill it. While at the same time punching holes into the carrier its self. Yes the anti matter missiles are nice. But again they are slow rate of fire and they would be out numbered. So they would probably kill 2 banshees and then get obliterated by the sheer numbers their going against. As for the size of the Protoss fleet I have never seen or heard of the protoss having over 5000 if they did they probably would have fared better against the zerg. Again punch in the numbers and it won't make sense. Also their Psi let me remind you also has its weaknesses as they can only have a limited number of ships in an area at a time. The covenant have no such limitations. As for their age they are still suicidal and arrogant their conclave proved how that effected their strategy against the zerg. Also punch the number of species the protoss have in their numbers, and then look at the amount the covenant has. 1 single race going up against about 9 other races each with massive numbers equal or greater then that of the Protoss. The covenant like said before have specialized explosives which can be used on Protoss buildings and ships. Also the detectors used in Starcraft theres no guarantee they will be able to work on the cloaking fields the covenant use. The cloaking ability the toss use and their observers detect for are all Psi powered. While the Covenants power source is unknown. Plus the covenant have no need to backward engineer the protoss cloak because they have their own. I've been looking and I don't see any indication of the number of ships the protoss have in their navy. How ever from the books and games based around Halo the covenant numbers are estimated to be around 5000 ships.
     
  7. LordKerwyn

    LordKerwyn New Member

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    Ah a covenenat fanboy that doesn't even know the lore behind his own units much less another races. Trying to extract the strength of the Protoss from what they can field in a RTS game is the epitome of stupidity, however if you like comparing strengths in RTS form; if remember correctly in Halo Wars you were also limited in the number of units you can have on the field, so obviously the Covenant don't work together if there is more than that in a ground battle. Also, in that RTS battle the Covenant only have 1 real warship while the Protoss can have, what did you say 8? If you are going to use RTS information use equitable information, otherwise you look like an idiot.

    As for the rest of your posts you obivously havn't read what I wrote on this issue earlier. The Protoss fleet I was comparing with the Fleet of Particular Justice was only an expeditionary force designed to deal with the Zerg, and compared to the entire Protoss fleet it is likely no bigger than the Fleet of Particular Justice is to the entire Covenant fleet.

    Reread my posts, actually do some research on the Covenant side (so your not just tossing numbers like hundreds out and assuming you actually know what your talking about) and then make another formated post to try and argue with me.

    P.S. this post was written in haste so pardon any spelling mistakes.
     
    Last edited: Oct 26, 2009
  8. Jshep89

    Jshep89 New Member

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    I used the RTS information as an example to why his response on how he only saw seven snipers in the Halo game. I agree that it is stupid to use the actual games for comparison because they were forced to make changes. How ever that doesn't just apply to the RTS.
     
  9. Bthammer45

    Bthammer45 New Member

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    Ya and they are only create them as a meens of emergence but they do create them.