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StarCrat 2 Beta Patch 6

Discussion in 'StarCraft II Beta' started by Seradin, Mar 25, 2010.

StarCrat 2 Beta Patch 6

Discussion in 'StarCraft II Beta' started by Seradin, Mar 25, 2010.

  1. DeckardLee

    DeckardLee Guest

    So what is block communication?

    @kuvasz: Ghosts having more HP makes sense because they are more stealthy. HP isn't just a gameplay reflection of how many direct hits a unit can take but also how well they are able to dodge and survive. Heroes are proof of this.
     
  2. kuvasz

    kuvasz Corrections Officer

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    I've never thought of it like that o_O
     
  3. wodan46

    wodan46 New Member

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    Similarly, my perspective on why a Siege Tank is somewhat flimsy despite being, well, a Tank, is that the ammo dump/reactor it needs to power its ridiculously strong weaponry is prone to going kablooie if hit.

    Balance wise:
    Ghosts needed the EMP nerf because otherwise they could just zap the entire Protoss army by themselves. Now they can just zap half the Protoss army, and have to choose which half. Their cost change makes them a lot easier to mass.
     
  4. SOGEKING

    SOGEKING New Member

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    If the supplies (Overlord, pylon, supply depot) cost the same and take the same time to be built.
    If the worker has the same health point (SCV has been decreased :mad: )
    ---> it is okay.

    EDIT : Ghost costs more than a factory. ...Weird.
     
    Last edited: Mar 30, 2010
  5. the8thark

    the8thark New Member

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    Actually I don't like the workers having the same health.

    Actually I think this would be cool.
    SCV - 60
    Drone - 50
    Probe - 40

    And to balance this out the SCV's would be be built a second or slower then the drone. And the Probe would be build a second or 2 faster.