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Terran vs. Zerg - I just can't win!

Discussion in 'StarCraft 2 Strategy Discussion' started by Conkrete, Aug 9, 2010.

Terran vs. Zerg - I just can't win!

  1. BambooPanda

    BambooPanda New Member

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    If you see the big MMM ball, infestors are really good. MMM is pretty mobile (especially with Stim) so locking them down with fungal growth keeps them from kiting and lets your speedlings and banelings get that surround. Then, if the Terran goes Thors you can get Neural Parasite. If you haven't tried infestors often, you're probably better off fitting them into your build order solo/practice before trying to apply them in league battles.

    Zerg has a tough time scouting Terran, so the "making every single building" predicament is kind of true. But, building certain buildings as a preventative measure gives you the versatility to react faster to a Terran's opposing build. There's really only one Zerg unit that I'd recommend massing against Terran and that's Hydralisks. I think everything else should be built in smaller quantities to serve as support or harassment.

    Without even watching the replays, I'm almost certain the Terran players are following a build-path that's purposely difficult for Zerg to deal with. They show up with the hellion harass and ground-to-ground units and so you think Mutas are the way to go, and they're already building Thors in-base as the next step in their build. This would be the time where you show up with that token force of Mutas to "show your hand" and set them on the path to Thors while building infestors with neural parasite just after the mutas.
     
  2. jamesjjj

    jamesjjj New Member

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    if you can really pull it off with just speedling... you must be having an extremely overwhelming amount of lings.... 15+food advantage? I once had a 182 vs 180 food mass speedling vs MMM and my speedling probably got half wiped just during surround. So i think after a critical mass, lings are just too useless against mass stimpacked MM doing WTFPWN damage while only the outer rim gets scratched by my lings.
     
  3. Barbarossa

    Barbarossa New Member

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    The key thing about TvZ is that T has an advantage in firepower and Z has an advantage in mobility and flexibility in army composition.

    This means that for T, the correct strat is: build mass army -> walk towards opponent's base (carefully) -> set up outside and slowly move inward crushing all resistance.

    For Z, the correct strat is: harass Terran. Switch builds. Force him to build a diverse force (vikings, thors, 100 turrets) to deal with air harass by 7-10 mutas, then switch to ling/bling and WTFpwn the 20 marines and one tank that are inside the base. Do all this while expanding and build a significant advantage in numbers. Make the terran feel he has to put a turret and two siege tanks in every point at his base - and while he's busy stacking layers of impregnable defense, go broodlords. In short, ZvT strategy is:

    1) HARASS
    2) EXPAND
    3) OUTMASS OR OUTTECH significantly

    Now, if you are both sitting in your bases and building armies, terran will likely win because the game has been played the way he wants it. Using infestors, terrain, and burrow for bling/roach can sometimes help, but once you hear the siege tanks sieging up outside your main, you have probably lost.

    One key unit which people don't use enough in ZvT is Infestor. If you see that bio push coming, meet him halfway. Use fungal AND mass infested marines. Use bling+ling.
     
  4. kingsky123

    kingsky123 New Member

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    hi, for me a counter to M&M ball would be banelings -> mutas . you need to micro your lings and banelings to surround means you need to flank. erm watch some TvZ videos on youtube of those pro korean gamers and you will see what i mean about the flanking
     
  5. CaptnSpankey

    CaptnSpankey New Member

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    I too am having an extremely hard time as Zerg vs Terran. The MM or MMM ball massing is so common. I hate reading about mid to late game strats about Terran because none of my games against them even last that long. Speedlings, Roaches, Banelings all get crushed by a good group of marines and marauders + siege tanks in my experience. I can't even expand or tech that much because of the all the pressure from MMM
     
  6. RushSecond

    RushSecond New Member

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    get attacked from the front and behind simultaneously and lose everything.

    I don't see how there are still zerg players who don't understand how devastating a flank is. It essentially doubles your effective dps for the first 5 seconds of the fight, taking into account how many more units can get into attacking position quickly.
     
  7. CaptnSpankey

    CaptnSpankey New Member

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    "flanking" would be far more effective and more of a consideration if there was not an AI that would auto focus any units like the 9000 marines who don't have range on the targets in front to just turn around.
     
  8. RushSecond

    RushSecond New Member

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    ^ Can't even understand what you are trying to say. What the hell is auto-focus? And something about marines turning around because they don't have range?
     
  9. domanz

    domanz New Member

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    He means, that if a big marine ball gets flanked, the back half of the ball can't target the front zerglings anyway, so they just kill the flank attack without loosing firepower on the front. But against big marine balls one should go blings anyways.
     
  10. swampfox

    swampfox New Member

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    Typically what I like to do is harass early with speedlings. If they send out a relatively small force you can completely surround them and decimate them without too much of a loss. Later on you can send a half and half mixture of lings/banelings to hit the bio mass and then crush any tanks/marauders that managed to survive the attack.

    Earlier my teammate dropped 5 minutes into the game. I held off a protoss and terran army for more than 40 minutes using mainly baneling/speedling. Had they been smart and gone with a drop or with air, it might have gone differently, but they insisted on bio/stalker/zealot.

    Bio armies take a while to mass. If you have 3 hatcheries you can come up with a ling/baneling army in a couple minutes. If you're scouting well enough you should know what they're massing and know what to build.
     
  11. Ayjay

    Ayjay New Member

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    infestors + banelings >>>>>>>>>> mmm. dropping them with overlords makes them even more effective( though usually unnecessarily so, as just rolling them in is usually enough).

    Mutas own marines as well, so that's another option.
     
  12. Ayjay

    Ayjay New Member

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    Your best bet is to aim for a timing push before they get muta's out.

    Assuming they go for a fast expansion (which they almost always do), you can be on their doorstep with 3-4 tanks and 15-20 marines before they get mutas. This army should be enough to cripple them before they produce the mutas needed to kill your marines.

    If you let them get mutas, you can pretty much GG - terran can't really counter them, and you'll get slowly picked apart.
     
  13. Haivo128

    Haivo128 New Member

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    Thors, Marines, Helions, > Zerg.

    If your helions harass the mineral lines good you can even go straight to Banshee tech.
     
  14. Vulcan

    Vulcan New Member

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    You need to be at a Zerg player all the time if you can, with harrasment, especially at their expo. The aim is to always cripple their economy by taking out their workers, whilst builidng up your forces and expanding yourself.
    You can harrass with bunkers near expo, reapers, hellions, banshees etc, anything to distract the Zerg player from his economy.
    Ideally you want him to produce units to fight against your harrass, rather than more drones. :)
     
  15. asdmasd

    asdmasd New Member

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    i think u are extremely noob or smth cuz at tvz there is %99 chance terran to win... sorry for my english but only barrack units are enough to take over zerg easily no need to discuss so badly