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The Scoop and Poop!!!!

Discussion in 'StarCraft 2 Strategy Discussion' started by cody7290, Feb 27, 2009.

The Scoop and Poop!!!!

  1. orestul

    orestul New Member

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    I guess it might be a good tactic, but dangerous, because in the time you fly there, you will loose a lot of money as already mentioned, while the other races are collecting. By the time you land and start collecting, you are going to have to hurry in the building process because you need to catch up or you are screwed.
     
  2. freedom23

    freedom23 New Member

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    plus that 15 seconds could be enuff for zerg to collect for their speed harvest to get ready for their 2nd hatchery
     
  3. orestul

    orestul New Member

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    I agree 100% with that
     
  4. Gasmaskguy

    Gasmaskguy New Member

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    I noticed something in the old Terran Announcement video - the Command Center can only hold 5 workers. I checked with Starcraft Wikia and yup, it can only hold 5 SCVs.

    I think this severely reduces the effectivity of this strategy, because remember that in SC2 you don't start with four but six worker units. Ergo, this strategy would not only temporarily belate your mineral mining by several seconds, it would also weaken it.

    The left behind SCV can't get to the others because of the rock blockade, and destroying it would take an enormous amount of time as well as nullify the entire purpose of the strategy if (or more likely when) the other player finds the cleared ramp. What's left to do is scout, but even that isn't possible against a decent player. He would notice the unnusually early scouting SCV, instantly suspecting a cheesy strategy taking place. He would probably counter it by scouting earlier as well, to find out what's going on. Not good. What you would have to do is to purposely delay your scouting SCV to not raise suspicion, but the act of just leaving an SCV idle is a severe punishment early game.


    If you were to succeed with this strategy, you would need a mix of luck and mad skill.
    Your opponent better realize what's going on as late as possible due to an (for him) unfortunate mix of his route of scouting and your starting locations.
    The mad skill comes in when you have to pull off some major harrassing. Making some sort of early unit, unit heavy push seems unlikely since your economy would be so crippled. Your best chance is to quickly tech to Reapers (Vikings could perhaps also work but while teching all the way to the Starport you might already have been scouted and countered) and kill as many enemy workers as possible before he outmacros you. Thanks to the jetpacks you won't have to destroy the rock barricades in case they are still intact.
     
    Last edited: Mar 3, 2009
  5. A milli

    A milli New Member

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    I am going to try this strategy a lot and try to perfect it. It sounds like it would be a lot of fun.


    SCOOP AND POOP ALL THE WAY
     
  6. orestul

    orestul New Member

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    I agree with gasmask guy. The strategy is too risky while you can just as well make a base, then set up some bunkers and tanks. Make another base, and set up some bunkers and tanks again. And so on. That will get you a lot of minerals, won't threaten the amount of minerals you get, and you won't have to waste those precious 15 seconds in the beginning while trying to get to the needed spot, and leaving an SCV behind.
     
  7. 1n5an1ty

    1n5an1ty Member

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    Hmm u can use the leftover SCV to scout.

    Colossi -> Terran economy is screwed
     
  8. orestul

    orestul New Member

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    If you use it to scout, you still loose 1 SCV that collects minerals. Thats an obvious negative 50 minerals, plus all that he can get.
     
  9. overmind

    overmind Active Member

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    Damnit, i thought/hoped the command center could hold 8 SCV's, still an interesting strategy that i'll like to try though.
     
  10. orestul

    orestul New Member

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    It is interesting to a certain point, there is still a problem with the lost SCV, and just using it to scout is such a waste.
     
  11. Arvendragon

    Arvendragon Member

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    SlayerS_BoXeR tried this before against (iloveoov???).
    EPIC FAIL.
    It was on LT or Python.

    Watch replay, go to sc2legacy.com,its a Pimpest Play.

    This PROVES that the -200-300 mineral loss is devastating, depending on enemy worker split efficiency. And with the faster SCII mining and 6 SCVs, your screwed.

    This can amount to roughly 300-500 minerals. 4 workers and supply guaranteed. Gateway/Barracks/Spawning Pool likely too, or early expo.
     
  12. cody7290

    cody7290 New Member

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    there is not rock barriers on those maps, and like i said before. A Pro game is not the venue for this strat.. YET.. but with one of your friends or something it would definatly be fun to try and might even work in SC2... reapers and vikings are perfect to harrass and not be slowed down at all by the rock barriers on kulas revene