Thor+SCV auto repair + Nomad heal/def matrix = wohoo?

Discussion in 'StarCraft 2 Strategy Discussion' started by DKutrovsky, Aug 12, 2007.

Thor+SCV auto repair + Nomad heal/def matrix = wohoo?

  1. Protosscommander

    Protosscommander New Member

    Joined:
    Aug 11, 2007
    Messages:
    951
    Likes received:
    0
    Trophy points:
    0
    wow that thing is geat. promise.. THOR
     
  2. MobileInfantry

    MobileInfantry New Member

    Joined:
    Jul 5, 2007
    Messages:
    73
    Likes received:
    0
    Trophy points:
    0
    Hmm well I'm thinking maybe Colossi and any air attackers could do pretty well. Take out the SCV first and then get the air attackers to take out the nomad. When there both dead the Thor should come down pretty quickly with maybe only few casualties.
     
  3. Protosscommander

    Protosscommander New Member

    Joined:
    Aug 11, 2007
    Messages:
    951
    Likes received:
    0
    Trophy points:
    0
    yap but you know lol THOSE SMALL UNITS IKE ZERGLINGS HAS NO MORE CHANCE TO WIN AGAINST COLLOSI IN ORDER TO DEFEAT OUR BASE BUT except if they will trnsformed into a baneling ohhhhhhhhhh that is so very harmful against our collossus,, uhm well i hjave an idea on how to defeat those banelings well just drop down a nuclear SILO hehehe.. just joking..
     
  4. paragon

    paragon Guest

    i'll put this combination in my SC2 micro game map when I make it when SC2 comes out
     
  5. Quanta

    Quanta New Member

    Joined:
    Jul 9, 2007
    Messages:
    428
    Likes received:
    0
    Trophy points:
    0
    To kill Thors

    Protoss, Warp Rays would probably be best, Carriers would also likely do the job very well. Immortals with their special shields could be a good ground response.

    Terran, BC's with yammato would probably the best thing to kill them with. Banshees probably also be a good response to Thors. I can't think of any really good Terran ground to confront Thors. Maybe Reapers with mines might be something I'd try out.

    Zerg, well we don't know much about the Zerg. Zerglings or Banelings probably would be suprisingly effective. I remember Zerglings doing suprisingly well against buildings in SC1 and Thors are basically walking buildings. As for the rest, we'll have to wait and see. I'm sure they'll have some excellant counters.
     
  6. paragon

    paragon Guest

    oh banelings will probably rape thors
     
  7. PancakeChef

    PancakeChef New Member

    Joined:
    Jul 27, 2007
    Messages:
    756
    Likes received:
    3
    Trophy points:
    0
    From:
    United States
    Although with Zerg we are not completely sure about the nydus worm, I could see if used to take out Thors by popping them up behind or close to them and since the Thors are a slow moving unit by the time the Nydus worm comes out and units start coming out of it, it will be too late for them.

    However marines or other support may be able to defend the Thor from this unless you surprise attack or have units specifically for taking out the Thors coming from the worm.

    I think that Terrans will develop a startgey like placing a radar tower near where they will position their thors so they can see if anyone is coming in to flank them. That would be difficult to destroy the Thors if they can see you coming from a good ways away and are prepared for your attack.
     
  8. paragon

    paragon Guest

    still makes the thor a big slow liability
     
  9. generalrievous

    generalrievous New Member

    Joined:
    May 27, 2007
    Messages:
    484
    Likes received:
    0
    Trophy points:
    0
    just use stalkers to blink around the thor take out nomad first then scv
     
  10. DKutrovsky

    DKutrovsky New Member

    Joined:
    Jul 9, 2007
    Messages:
    807
    Likes received:
    0
    Trophy points:
    0
    This is getting out of hand....

    OK THEN...

    Picture this, 2 thors with 3 scvs and 2 nomads mkay?
    Than behind them you have 18 or so marines with medics, and 3-4 tanks behind them. Maybe a few vikings, a few predators a battlecruiser or two, and some cobras.

    Now you tell me how many zerglings and warp rays are going to pass and just SMASH the Thor into bits.

    Blink around your stalkers all you want. Kite around with cobras and GL with those zerglings killing 700hp worth of armor with 5 damage per before armor and 200hp heals and repair...
     
  11. Dxun

    Dxun New Member

    Joined:
    Jun 9, 2007
    Messages:
    111
    Likes received:
    0
    Trophy points:
    0
    2 Ghosts with 2 nukes ;D
     
  12. Shadowdragon

    Shadowdragon New Member

    Joined:
    Jul 17, 2007
    Messages:
    507
    Likes received:
    0
    Trophy points:
    0
    Ok, so basically your strategy is to use a thor with back up. Yes, if your opponent doesn't have a sizeable army, it would be hard to kill. But its still not invincible, and by the time you would have such an army made/deployed, your enemy would probably have a proportionate army in field or at your base. If the two armies meet, the best micro will win.
     
  13. DKutrovsky

    DKutrovsky New Member

    Joined:
    Jul 9, 2007
    Messages:
    807
    Likes received:
    0
    Trophy points:
    0
    Most likely, i was simply trying to show that the thor can be a very effective meatshield, and it has the potential to absorb a good deal of damage mixed with SCVs and Nomads.
     
  14. GrahamTastic

    GrahamTastic Member

    Joined:
    Jul 31, 2007
    Messages:
    358
    Likes received:
    0
    Trophy points:
    16
    Well, we already know that. The Thor is huge.

    You could do that, and meanwhile, deploy a bunch of siege tanks behind the Thor, protect them with marines, and blow anything (that isn't an air unit) that comes within the Thor's sight range to bits. Predators and Vikings could be used to fend off the air units.
     
  15. Ych

    Ych New Member

    Joined:
    Jun 1, 2007
    Messages:
    874
    Likes received:
    2
    Trophy points:
    0
    That combo that you mentioned cost tons of resources and not to mention, would require a lot of food cap. You can't compare that kind of army with Stalkers, Cobras, or Zerglings. They are more of an early game type of units and your army is mixed very well in that they compensate each other very well. So by the time you get that kind of army, your enemy will most likely have something similiar that can counteract it (assuming both are equally skilled players).

    If you have that army, I would just mass BattleCruisers or Carriers and I'm sure it would wipe the ground out of that army. An army of BattleCruisers or Carriers will rip apart all your armies units in no time. Also note, by the time you have that huge army of yours, I would also have a similiar food cap compared to yours of BattlCruisers and Carriers.
     
  16. Yrcrazypa

    Yrcrazypa New Member

    Joined:
    Aug 14, 2007
    Messages:
    66
    Likes received:
    0
    Trophy points:
    0
    Zealots kill the SCV, Pheonix kills the Nomad, Zealots kick the Thors butt with their Psi-blades, literally.
     
  17. DKutrovsky

    DKutrovsky New Member

    Joined:
    Jul 9, 2007
    Messages:
    807
    Likes received:
    0
    Trophy points:
    0
    Ok, i'll say it again.

    Thor = late game.

    Thor = support unit

    Thor = meatshield

    Thor+SCVs + Nomad = excelent meatshield.

    Thor = not Superman(although he's a viking God)

    Thor = unit with specific uses.

    Thor can die. Thor will die much harder with SCVs and Nomad, but eventually may die.

    The army i gave was an example of what kind of supply will be surrounding a Thor being so expensive,slow and high tier, to show that you cant kite him with Zerglings,Cobras or anything when armies of such size clash.
     
  18. Ych

    Ych New Member

    Joined:
    Jun 1, 2007
    Messages:
    874
    Likes received:
    2
    Trophy points:
    0
    Yea, that combo if managed properly, will be like a Tank push in SC1, in that it would be hard to counter. But that doesn't mean it is uncounterable.

    The new aged Terrans in SC2 are just going to be deadly in their pushing ability with the introduction to the Thors. If Blizzard didn't introduce the Immortals, Terrans will basically just wipe the Protoss out of the ground. Zergs going to need a lot to compensate the new aged Protoss and Terrans in SC2. I just can't wait to see what kind of new toys the Zerg are going to get in their arsenal.
     
  19. Wlck742

    Wlck742 New Member

    Joined:
    Jul 15, 2007
    Messages:
    2,867
    Likes received:
    0
    Trophy points:
    0
    From:
    In your head
    I wonder if you could Spawn Broodlings on Thors, it worked on Fenix, and he's a lot stronger than a Thor. If it's back, it should, as it has an organic being (the pilot) inside it. No amount of SCVs or Nomads could turn 2 broodlings into a Thor.

    Thor push would be really hard to counter, as by the time Thors are on the battlefield, the player would have a sizable number of tanks and probably many BCs as well. As Protoss I guess you could use Warp Rays backed by Pheonixes against BCs and Immortals plus a Zealot drop on top of the tanks when BCs are down, then mass fire on Thor and it should die very fast. As Zerg, I guess the only way would be Guardians with Mutas but when they bring in Vikings, Predators, or even M&Ms, or just rush in the beginning before they Thor push, or even tank push for that matter. I guess mass, mass lings would do it, unless the BCs use the plasma turret, in which case, it's good game time.
     
  20. DKutrovsky

    DKutrovsky New Member

    Joined:
    Jul 9, 2007
    Messages:
    807
    Likes received:
    0
    Trophy points:
    0
    We dont know if the queen will be back or not, i hope not :) Queen > thor if it even has broodlings, it may be removed.

    As for fenix being more powerful than a Thor, i THINK its incorrect, if memory serves me right, fenix had 240/240, whereas a Thor has 700 hp, and maybe more damage, so in a 1v1 a Thor might win.