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Why Stalkers will become a Protoss crutch

Discussion in 'StarCraft 2 Strategy Discussion' started by Kaloth, Dec 5, 2008.

Why Stalkers will become a Protoss crutch

Discussion in 'StarCraft 2 Strategy Discussion' started by Kaloth, Dec 5, 2008.

  1. EonMaster

    EonMaster Eeveelution Master

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    however, vs small units like zerglings, the stalker is better because the immortals hardened shield will not activate and become quickly surrounded, whereas blink will work and allow the stalkers to stay alive longer against a swarm of lings.

    Stalker is mainly for smaller/faster units and air, while the Immortal is more of a bunker buster.
     
  2. Bthammer45

    Bthammer45 New Member

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    Your also forgetting all the other units such as zealots (good counter to alot of smaller units due to its charge and also because of it cost), the archon one of my favorite units because of his low mineral cost (if you warp him in with 2 Templar), and the colossus which needs much improvement on how it works and should be the best answer to smaller units.

    The immortal is a lot of things and just because he has the special shield still means he has a regular shield plus the fact he has a hardened shield and its only 80 (with 270 health) hes a tank against anything really except that the stalker has him on one important thing ATA and lower cost so they both have there good and bad fact

    the immortal is somewhat better if you can get him out earlier because he is strong against a lot of earlier units like the marauder but it all depends on whats going on.
     
    Last edited: Jan 12, 2009
  3. ijffdrie

    ijffdrie Lord of Spam

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    and wasnt the immortal more expensive then the stalker?
     
  4. Bthammer45

    Bthammer45 New Member

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    Yes you can get 2 stalkers for one immortal but the immortal has more health, shield, and damage then the 2 stalkers combined so it depends on whats going on
     
  5. Symph0ny

    Symph0ny New Member

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    Immortals kind of eat it from small arms, though, so it's all about balance, thank god. Mass anything is kinda boring. SC2 looks to be about supporting your units with multiple others and being able to adapt quickly with a counter to your opponent.
     
  6. BirdofPrey

    BirdofPrey New Member

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    Stalkers are general purpose skirmishers. in a general mob battle, blink won't be all that useful, but it can be used to skip past chokepoints or flank escaping units. Stalkers are mostly general purpose units like dragoons were in SC1, all blink does is add a movement option.

    As for the immortal, that is more of a heavy assault unit. It can soak up damage, but doesn't have the ability to deal with many small units or airborne units.
     
  7. Hayden351

    Hayden351 Member

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    I thought of something you could blink up a cliff to attack units from above are to get up to their units and not be destroyed or even go up a cliff behind your opponits base and shoot down some builders.
     
  8. cameronielsen

    cameronielsen New Member

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    I think Immortals or Colossi should get air attack abilities. Discuss.
     
  9. BirdofPrey

    BirdofPrey New Member

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    I wouldn't mind having an anti-air attack on the immortal for cracking battlecruisers and such, but the colossus is an anti infantry unit so wouldn't wo with an anti-air attack
     
  10. EonMaster

    EonMaster Eeveelution Master

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    If the colossus has anti-air and anti-ground, it would be too powerful. It would be one of those units that the player would mass and use nothing else.
     
  11. overmind

    overmind Active Member

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    Colossus no, Immortal possibly.

    As most of air units attacks do not activate the hardened shield anyway i don't see it as having that big an effect either way.
     
  12. Bthammer45

    Bthammer45 New Member

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    Well from the looks of it the protoss lack proper heavy ata take down so maybe giving immortals the ability to attack air is a good idea.
     
  13. Deus_ex_Machina

    Deus_ex_Machina New Member

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    I am one of those that believes that in a Terrain vs Protoss match, the tank is the greatest threat against the Protoss. Thus, just having the immortal unit in the arsenal to be produced to combat the tanks only is reason enouth to have them.
    In Starcraft, Terrain without the tank would make it no match against the Protoss.
     
  14. Bthammer45

    Bthammer45 New Member

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    I doubt that then your relying on one unit over others the seige tank doesn't make a game versus a protoss player.
     
  15. Gandromidar

    Gandromidar New Member

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    In games where im Terran(rare), I would use tanks mostly in high positions where no units but air or dropped units can get at them. So they can attack easily enough, not be attacked and is an annoyance to the other player bcoz they have to spend money to get rid of them! What units do you know of that the Immortal's Hardened Shield can protect agaisnt? i only know of yamato gun and siege tanks...oh and i think warp ray too.
     
  16. lurkers_lurk

    lurkers_lurk New Member

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    the yamato gun bypasses the harden aspect of the the Immortals shields, therefore they still receives the total 250 damage from it, side note, ALL spells bypass the harden aspect of the shields(shields still take damage, but wont reduce the spells damage to 10). as for units that are bad against Immortals beside tanks, thats a bit tough since Blizzard seems to like having most units attacks that do a good deal of damage over 10 split up into many smaller size so they still deal almost the same amount of damage that they would have if harden shields werent on/in the Immortal/game.
     
  17. Bthammer45

    Bthammer45 New Member

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    I think the immoral should be able to attack air units because right now protoss lack ata units and the stalker just doesn't seem to to be strong enough to deal with air units.
     
  18. overmind

    overmind Active Member

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    The dragoon was the only protoss ground to air unit in starcraft, this is really not so different.

    Although the stalker is weaker hitpoints wise and the blink won't be as effective when facing air units the protoss have a lot of strong anti-air air units at the starport like the capital ship destroying void ray and the anti-swarm phoenix, we'll see if the phoenix is as good as the corsair i guess, but i think just the stalker is fine for anti-air until you get a starport.

    Plus, no other protoss unit fits ground to air, immortal doesn't get to use hardened shields enough against air units to be effective and the colossus should not be able to attack air at all, having a defense against say a corrupter that is attacking it removes yet another cool unique idea for the colossus. Besides that, unless having a different air attack it would still only be useful at all against stacked mutalisks.
     
  19. lurkers_lurk

    lurkers_lurk New Member

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    Phoenix's do not have Overload anymore, so they no longer are able to counter swarms of light air units right now.
     
  20. overmind

    overmind Active Member

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    I realize overload was taken out, but isn't anti-swarming what the role of the phoenix is meant to be? I wouldn't be surprised for it to get splash actually.