Why Stalkers will become a Protoss crutch

Discussion in 'StarCraft 2 Strategy Discussion' started by Kaloth, Dec 5, 2008.

Why Stalkers will become a Protoss crutch

Discussion in 'StarCraft 2 Strategy Discussion' started by Kaloth, Dec 5, 2008.

  1. A milli

    A milli New Member

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    can any toss units besides archons and stalkers attack air?
     
  2. EonMaster

    EonMaster Eeveelution Master

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    yeah, so can the phoenix, carrier, and mothership. :)
     
  3. BirdofPrey

    BirdofPrey New Member

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    Stalkers and archons are the only ground units that can attack air though, and archons have a somewhat short attack range on to of being expensive, so the stalker is the primary GtA unit.
     
  4. overmind

    overmind Active Member

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    Ans the void ray eon. :p

    Protoss ground to air is comparable with the other races, zerg only have hydralisks which come in at tech 2, unless they have been moved again, terran have the basic marine and late game thor, the stalker and archon are just as good.
     
  5. A milli

    A milli New Member

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  6. Gasmaskguy

    Gasmaskguy New Member

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    Ghosts will only do noticable damage vs Biological air units though, which means: only in TvZ.
     
  7. 10-Neon

    10-Neon New Member

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    We're leaving out High Templar in the Protoss side of the equation. Psionic Storm is definitely an effective counter to massed air.
     
  8. Bthammer45

    Bthammer45 New Member

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    To me it seems the protoss lack a good heavy ata unit other then the warp ray everything seems to be focused on smaller units and the stalker should atleast do more damage versus armored units (like 8 or 10 instead of 4)
    I meen come on the marauder is stronger then it is when it comes to damage it should at least get a boost to do more damage versus air units.

    dragoon did 20 damage versus units the stalker only does 14 but guess what they are equal in cost.
     
    Last edited: Feb 20, 2009
  9. overmind

    overmind Active Member

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    The stalker does 14? I thought it was 10+10 for armoured (the same as the dragoon when converted to present armour systems). The void ray looks very effective at it's job and i really don't see why there would be a need for another heavy air to air attacker.
     
  10. freedom23

    freedom23 New Member

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    dont you think that archons logically should have the longer range compared to stalkers... since from the start as templars, they could call fourth psi storms from afar.. and i cant see why a shockwave could not be tele-casted?? haha
     
  11. Bthammer45

    Bthammer45 New Member

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    Well all the websites currently say 10 +4 against armored targets

    I meen the marauder does more damage then the stalker does with range and its supposed to replace the fire bat aka its supposed to be a close range weapon
    thus this give the terran 2 beginning range units protoss get only one weak one and zergs range unit only gets a 3 range.

    Here is a example of how things where balanced hydras did half the attack of a dragoon but got 2 attack in for the dragoons 1 that's how things stayed balanced.

    marauder stats currently
    minerals 100
    gas 50
    health 150
    damage 14 + 6 versus armored
    range 6
    abilities Slow - when hit with a attack this slows the enemy doesn't have to be upgraded


    stalker stats currently
    minerals 125
    gas 50
    health 140 (100 health 40 shield)
    damage 10 + 4 versus armored
    range 6
    abilities blink - blinks the stalker a short distance costs 150 minerals 150 gas

    stalker does 14 damage dragoon did 20 damage and had 40 more health
    colossus does weak damage for what it is
    zealots health got weakened
    phoenix is only good versus smaller units like mutalisks.

    the terran units all pretty much got a damage or health upgrade as well

    ya the void ray is a good unit versus heavy air units but its the only one (and its got low health and you would have to also build them in mass too) unless you build a ton of stalkers because the basically dies after 2 attacks from a battle cruiser or had a couple of mother ships out.

    It just seems like the protoss have added 2 many frail units to the mix for example the carrier was 1 of them you had to build it in mass to be effective well guess what the stalker and colossus join that side of the road.

    I propose that you give the archon the blink ability and make the stalker stronger and give it something else same with the phoenix give the anti gravity move to a caster or get rid of it and give the phoenix something else.
     
    Last edited: Feb 21, 2009
  12. Michael_Liberty

    Michael_Liberty New Member

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    I disagree with the archon blink, that seems almost like giving Ultralisks the ability to move while burrowed
     
  13. freedom23

    freedom23 New Member

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    lolz, i wouldnt wait too long for the archons expense to get blink, id rather stay with stalkers en masse even w/o blink.. rather than struggling for gas to get a few blinking archons fantasy come true ^_^
     
  14. Bthammer45

    Bthammer45 New Member

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    The whole point is stronger stalkers.
     
  15. Michael_Liberty

    Michael_Liberty New Member

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    I agree that the stalkers should have more shields but their health shouldn't change. Perhaps it could be balanced if the stalker was given say 7 range? That would make the blink more effective seeing as how you could pull back outside of enemy range and still be within range to retaliate.

    Edit: Maybe even 8 range
     
  16. i2new@aol.com

    i2new@aol.com New Member

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    @Bthammer45, you seem to not get the big BLIZZARD picture of protoss. The dragoon was split.

    thats it. IT WAS SPLIT...(enough said)

    stalkers are more mobile. Anyone knows if you want speed you have to give up on other powers. look at track stars. they my lift weights or be very fit past the normal person, but i would NEVER put him in a ring with a pro MMA or Boxing star. Protoss from all of the videos have seemed OP (but seeing as the games is barly coming out of alpha and balance still in progress) the stalker has given up Vital states for speed/mobility. If you want a unit to be like a dragoon i suggest when you get SC2 expand early and get to immortals.

    @Michael_Liberty

    No stalkers dont need a range increase. They dont need anything. They already have an advantage when it comes to movement why give them range on top of that?? Reapers arnt over powered...why u might ask? because there mobility units. If you make a mobility unit over powered you'll lose game balance and people are just gonna speed you to death. Stalkers late game in masses after getting the blink upgrade become a whole new unit. A unit worth buying and using. You guys just have to stop complaining about looks and just play the game and figure things out. You can sit here and talk about statistics but until you play with the units and see how micro and macro factor in complaining about past units(dragoon) and new units(stalkers) will do you no good. Protoss have that stalker doing a nice job, if i had to rate it i would give it 5 out of 5.
     
  17. Michael_Liberty

    Michael_Liberty New Member

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    I wasn't saying that things are unbalanced, statistically yes. But there are a lot of things that don't go into statistics so...
    If stalkers have a speed boost then no, they don't need anything else. They are fine.
     
  18. i2new@aol.com

    i2new@aol.com New Member

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    well its not a speed boost i'm saying speed as in thats what there centered around. Its the blink that makes them a whole new ANNOYING unit to fight. They can blink under tanks, blink out of danger. Blink for just macro reasons such as rushing them in first then blinking behind a line of fire and reblinking as needed during that fight. Or even worse have there twin the Immortal walk in and then rush stalkers behind them and blink in.

    what i'm trying to say is dont complain about stats. there apart of the game but thats not what your gonna worry about at the end of the day. Your gonna get thrown into a situation where You'll needed a gap closing unit or cliff hopping unit an insted of using mass Shuttles you'll go with mass stalkers..
     
  19. overmind

    overmind Active Member

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    Blizzard is sparse enough on information that we have a right to ***** about stats, damnit!

    I am against adding more shield for the stalker, if the unit needed more survivability(which i'm not saying it does) it should be strictly in the form of health, there's a reason the stalker can't blink away and recover 40-60% of it's health.
     
  20. i2new@aol.com

    i2new@aol.com New Member

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    TY overmind. The unit is a baby dragoon at first and becomes a teleporting animal later on. If you dont like it then start massing immortals and phoenixes....The unit is fine. Unless the murauder and roach (tier counter parts) are all beating out the stalker then things should be fine.