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zerg carrier rip off

Discussion in 'Zerg' started by headstock, Sep 30, 2007.

zerg carrier rip off

Discussion in 'Zerg' started by headstock, Sep 30, 2007.

  1. Daseti

    Daseti Guest

    When it dies it spawns two regular zerglings so that it's not an infinate OMG SPAMMAGE circle. ofcourse this should cost a fair bit of money, maybe it could replace the ultralisk?

    Maybe load 3-4 Hydras, 2 is a bit weak against a mass don't you think? then again any defence is better than no defence.
     
  2. BnechbReaker

    BnechbReaker New Member

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    oh if that's the case it's similar to my zerg spawnlisk idea, which was kinda of a joke but fun none the less
     
  3. Darth_Bane

    Darth_Bane Moderator

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    This I am afraid to say is well actually I am not but this is a stupid idea and a total rip off of the Protoss. Go find a different defence ability like maybe spawning huge spikes out of the hive all over so any unit that is near it will be killed imediatly or sevearly injured. Something like that just don't take our idea and plus it takes the tech of our race to smootly and accuratly attack with interceptors.
     
  4. Daseti

    Daseti Guest

    How is a swarm of tiny bugs a rip off of protoss?
     
  5. headstock

    headstock New Member

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    Darth_Bane dont call my idea stupid you self rightieous twat, and the bloody title self explains i got the idea from the protoss carrier anyway you dont need to patronise me.

    i think my idea back in the very first post is a good idea, and what do you mean YOUR idea? ptfff..
     
  6. Darth_Bane

    Darth_Bane Moderator

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    Sorry I appologise for calling your idea stupid all I ment was that there should be more creative ideas for the Zerg instead of the same swarming idea over and over. I didn't say my idea at all in my post and I didn't meen to be so harsh on you ok? I am sorry.
     
  7. headstock

    headstock New Member

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    its ok mate, appology accepted :)

    to be honest it wouldn't have gotten to me so much but i other stuff on my mind aswell, i over reacted.
     
  8. cohnee

    cohnee New Member

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    How about a zerg reaver carrier idea? Maybe as a replacement for the guardian/devourer, or a strong tier three unit in its own right. Perhaps the scourge (sp?) could be mixed in with this.

    The idea is that this would be a little smaller and fair bit weaker that the Protoss carrier. . It would carry ten small scourges, which it could then launch much the same as the Reaver did and with a similar rate of fire. It would have to grow new scourges at a small mineral cost (say 20 mineral) and they could attack both air and ground. It would be quite costly on the gas side (to off-set for the lack of gas cost for it's scourges) and fairly slow.

    It would be great for soften up a base/army for attack, but wouldn't be much good in a sustained fight (due to time taken for regrowing of scourges).

    An upgrade idea would be the ability to launch two scourges at the same time (but with no increase in the number of scourges carried).
     
  9. Mephisto

    Mephisto New Member

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    Is that like the Swarm Scrin unit from Command & Conquer: Tyberium war? Because to me that's what it seems.


    - My life for the Swarm!
     
  10. Psionicz

    Psionicz New Member

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    Well this whole idea stops the Planetary Fortress from being unique so I am not for it. Just use a few Mutalisks around your Hive and you got it.

    Also nice bump =/
     
  11. Rex

    Rex New Member

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    My Idea is a kind of infested species, that are similar to locus, or fruit flies. They land on the enemy, and spit out acid, or some sort of corrosive liquid. Here is a price to build one swarm (5 Locus or w/e) = 25 minerals 50 Gas and the maximum amount you can make is 20 (4 groups).

    They don't do a lot of damage, but their attack stays on the enemy, damaging it slowly (5 seconds), and eating away armor. They can be killed, but the chance of missing is a bit high. For size I think small as.. Half a Zergling.
     
  12. Psionicz

    Psionicz New Member

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    Well since people are talking about abilities concerning hatcherys I think if any of these abilities was to come into play it would have to be an upgrade for the hatchery only and when/if you turn it into a Hive whatever ability it has is lost which will givw you a choice of low hp and an attack or very high hp.
     
  13. ArchReflex

    ArchReflex New Member

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    You know, we DO have Overlords, which can carry a ton of minions and are cheap to produce.

    I agree that they aren't the same as actual carriers, but then again the Zerg do have Spore colonies, Sunken colonies, the ability to produce a ton of units in a short amount of time, and a lot of speed upgrades. I don't think we need a carrier rip-off. The Protoss are balanced in that they take longer to produce units. Kill their units and they'll have more trouble fighting back.

    This is how it goes- the Zerg have a lot of weaker units, but work better as a swarm. They're balanced because while their units can be weak, they're quicker to build. Protoss counter this by having way stronger units, but taking longer to build them. The Terran are in between, building good units in a relatively medium amount of time.
     
  14. Psionicz

    Psionicz New Member

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    That has no relavance to this thread/topic-at-hand at all. And you stated what we all know.
     
  15. ArchReflex

    ArchReflex New Member

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    I simply posted my opinions. And I didn't take the time to read the rest of four pages worth of replies- from what I gathered from the first post, a Zerg carrier is desired. And when I think of a Zerg carrier, I think of something that flies around and releases swarms of weaker drones that attack as a whole and demolish enemies.

    Forgive me if I missed something.
     
  16. Psionicz

    Psionicz New Member

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    It will do you well to actually read the 3rd page at least. :]
     
  17. ArchReflex

    ArchReflex New Member

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    Well, that certainly puts a dent in things.


    Considering that subject, I think it'd be a good idea. One drone/interceptor per building, and some of the buildings will have either ground defense or air defense.