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Zerg Queen[poll and guide]

Discussion in 'Zerg' started by EonMaster, Mar 10, 2008.

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Do you like the new queen?

  1. Yes, she is the unit I've always wanted for the zerg(powerful spellcaster w/ attack)

    57.8%
  2. Yes, but I don't like the unit limit of 1 queen

    17.6%
  3. Yes, but she has too many abilities

    5.9%
  4. No, I want the queen's abilities redone

    7.8%
  5. No, I want my original queen and sunkerns back

    4.9%
  6. No, I hate the zerg and she will only be a pain in my side

    5.9%

Zerg Queen[poll and guide]

Discussion in 'Zerg' started by EonMaster, Mar 10, 2008.

  1. furrer

    furrer New Member

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    Re: Zerg Queen

    COOL COOL COOL! Nice new info! Seems the queen will be what she "should" have been! A Gaurdian :D!
     
  2. Meee

    Meee New Member

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    Re: Zerg Queen

    I wonder how will queens do in team matches or zerg vs zerg
    Does the creep belong to one player now, so you can only teleport queen around your base?
    Maybe it can only teleport through creep near your own buildings/units, though supporting ally zerg player seems like a neat idea. Considering she could only make building shoot in her own base it still multiplies the defence by 1.5 or so (not counting units).

    I don't see how would moving into enemy's base work though, granted you need higher level of hatchery to have the ability so out-rushing opponent with queen is not possible, but still interesting how it would work out
    And what about toxic creep, will it affect other zerg?
     
  3. furrer

    furrer New Member

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    Re: Zerg Queen

    Im really intrested in hearing about those structures, hoping they will be good against drops etc.
     
  4. Psionicz

    Psionicz New Member

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    Re: Zerg Queen

    Thats a cool point you have there Meee. Send a Queen straight into their base.
    It has two outcomes. You kill their Queen and yours still survives meaning you have a higher chance of killing them - would work better early game, but as we saw the Deep Tunnel ability doesn't come very early game and the Queen is slow so it may not work.
    Then theres the part where your Queen gets owned and your much more vulnrable to a counter attack.

    I think Zerg need atleast some form of static defense. If not give them an extra Larva so compensate for their defenses.
     
  5. EonMaster

    EonMaster Eeveelution Master

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    Re: Zerg Queen

    The poll is talking about the new queen, not the old one. Like many others, I found the old queen fairly useless and prefered the defiler over the queen. The only reason I ever made a queen's nest was only for getting the hive.

    The new queen is exactly what I was hoping for, a powerful spellcaster that can actually defend itself in battle.


    @ zerg, deep tunnel, to my understanding, is available after the first evolution, making it a tier 2 ability. And I think the lack of defence was compensated by having extra drones in the beginning: 6 drones instead of 4.
     
  6. Meee

    Meee New Member

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    Re: Zerg Queen

    Don't other races get 6 workers as well? I think Neon said that it was like that since blizzcon
     
  7. furrer

    furrer New Member

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    Re: Zerg Queen

    I hope it will go back to 4... 6 is just to much, and we will not be able to use the old build orders (Savior used an other BO in one of the videos)!
     
  8. ninerman13

    ninerman13 New Member

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    Re: Zerg Queen

    I have to say that the new Zerg Queen represents one of my favorite new mechanics for the Zerg in Starcraft II. It completely revamps defensive strategy entirely and serves to further differentiate the Swarm from the Terrans and the Protoss.

    In the original Starcraft, a Zerg player would simply create Sunken and Spore colonies galore for defense. While effective, it really was no different a strategy than massing Photon Cannons (Protoss) or massing Bunkers + Missile Turrets (Terran).

    I'd guess that in Starcraft II the Zerg will be the hardest to master. Since the other two races still have typical static defenses (ok yeah Phase Cannons can move but they are still technically static defense), players will be able to simply erect and defend. However, the Zerg Queen makes a Zerg player defend in a completely different way. The new unit is the heart of a Zerg nest's defensive capabilities and will probably be a high-priority target for the enemy. It'll be difficult to master the Queen's abilities in conjunction with having her in the right place and at the right time for an effective defense. At the same time though, there are a lot of ways to do this due to the Queen's myriad abilities.

    I'll admit that I used to be vehemently against a Mothership-like unit for Terran or Protoss (one unit limit mainly). I thought it'd help to make the Protoss more unique as a race and did not want to see anything else like it. However, even though the new Zerg Queen is limited to one unit it serves such a different role than the Protoss Mothership while also creating an entirely new mechanic for the Zerg. In other words, the Zerg are centralized around the Queen defensively while the Protoss aren't really centered around the Mothership at all. I still can't picture a similar thing being done for the Terran, but I am convinced that limiting the Queen and the Mothership both to one unit per player is the right thing to do.

    So to sum up: I love the Queen. It creates an entirely new defensive mechanic for the Zerg and I don't take issue with any of its abilities.
     
  9. EonMaster

    EonMaster Eeveelution Master

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    Re: Zerg Queen

    Since the Queen is such an important role in erg's defence, her 'deep burrow' ability is a must.

    It will be interesting to see if Blizzard will do anything with here abilities like they did with the MS(change, nerf, weaken). I really hope they don't since she will be the main zerg defence, but some abilities might get cut for balance reasons. However, I can't find any reasons why any of the abilites should be cut, so hopefully that won't happen.
    (I'm sure Blizzard would get bombarded with angry e-mails if they did :p )
     
  10. ItzaHexGor

    ItzaHexGor Active Member

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    Re: Zerg Queen

    The option says "Yes, she is what I've always wanted for the zerg". Most people I spoke to wanted the Queen removed from StarCraft2, so how can it have always been what they wanted for Zerg?
     
  11. Aurora

    Aurora The Defiant

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    Re: Zerg Queen

    Because this is probably the biggest revamp for a unit ever for any game. I used to dislike the Queen too, but the new verion is perfect in my opinion.
     
  12. MarineCorp

    MarineCorp New Member

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    Re: Zerg Queen

    I like the Queen but i accidentally clicked on the 'Yes, but she has too many abilities'.....can i change that please? o_O
     
  13. Meee

    Meee New Member

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    Re: Zerg Queen

    It doesn't have to be related to old queen at all. Someone could've wanted unit that works that way and it just happened to be revamped queen.
    Though that arises question, who in the world have thought of similar concept before?
     
  14. Smokiehunter

    Smokiehunter New Member

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    Re: Zerg Queen

    I don't know about the queen to be honest. I think it leaves zerg too open to air. if she does have an ability to fight vs air then all I have to say to zerg opponents is attack two different places.

    The Queen just can't be two places at once this leaves the zergs main defense an ability to really only defend one colony at a time. This will let players send a medium sized force to attack the main base to go after unit buildings (like spawn pool) while a small force can take out a fast expand one of zerg's main areas of expertise.
     
  15. Aurora

    Aurora The Defiant

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    Re: Zerg Queen

    I like this Cavez guy, the lead designer of starcraft 2, he is confirming stuff all over the place at b.net. He just confirmed that you can not tunnel the Queen to places where there is only Creep, you actually need to target an allied building for that. This pretty much makes offensive tactics with the Queen impossible, so no quick Overlord Creep spreading and attacking... for now.
     
  16. Meee

    Meee New Member

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    Re: Zerg Queen

    I guess that's the best way to go about it. And if it's allied building it should let you help zerg teammate with your queen
     
  17. EonMaster

    EonMaster Eeveelution Master

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    Re: Zerg Queen

    In order for me to do that, I would have to erase the current votes and have people vote again. If I do erase the votes, is it possible for me to edit the rules on changing them?
     
  18. Aurora

    Aurora The Defiant

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    Re: Zerg Queen

    I thought that you could just click the -remove vote- link by yourself and then vote again? It works for me, so I do not really see the problem here... ???
     
  19. EonMaster

    EonMaster Eeveelution Master

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    Re: Zerg Queen

    The proplem is, I forgot to add the rule saying you can remove your vote to revote.


    Also, I redid the first option to hopefully erase any confusion you guys may have had.
     
  20. WuHT

    WuHT New Member

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    Re: Zerg Queen

    Since many are complaining that a centralized (though mobile) defence system (like the queen) has many exploitable weaknessess (being that she can only be at 1 place at a time) ---> This can be overcome if the zerg units (the only other defence ) are STRONGER on the creep (thus at base). This means that just because a queen is not nearby, the zerg are weaker.

    ----

    Maybe defensive structures can be built only at higher tiers ? Or if Drones were stronger than the basic workers (like the old SCV) ??? This could allow for queens to be built a little bit later than imagined, and having workers with different hp never really bothered anyone before.