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Zerg Queen[poll and guide]

Discussion in 'Zerg' started by EonMaster, Mar 10, 2008.

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Do you like the new queen?

  1. Yes, she is the unit I've always wanted for the zerg(powerful spellcaster w/ attack)

    57.8%
  2. Yes, but I don't like the unit limit of 1 queen

    17.6%
  3. Yes, but she has too many abilities

    5.9%
  4. No, I want the queen's abilities redone

    7.8%
  5. No, I want my original queen and sunkerns back

    4.9%
  6. No, I hate the zerg and she will only be a pain in my side

    5.9%

Zerg Queen[poll and guide]

Discussion in 'Zerg' started by EonMaster, Mar 10, 2008.

  1. EonMaster

    EonMaster Eeveelution Master

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    Re: Zerg Queen

    The queen has an ability to produce units what live within the creep and attack whenever an enemy gets close. So if you plan to expand, send your queen over using 'deep tunnel' and have her produce the units to defend it, then send the queen back to your base.
     
  2. Wlck742

    Wlck742 New Member

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    Re: Zerg Queen

    I love how the Queen controls pretty much all base defenses. It's much faster to Deep Tunnel a Queen to an expansion and set up some defenses than building them on their own. Especially as they can make buildings attack enemy units. Maybe it'll be possible to get a Queen really fast with some Zerglings and just rush a base. Come to think of it it won't be that hard. I think it might be devastating against the Terrans since a Marine fighting the same mineral's worth of Zerglings doesn't stand a chance without Medics.
     
  3. Ych

    Ych New Member

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    Re: Zerg Queen

    At first, I really hated the Queen concept.
    But as I think about it more, I'm starting to love it.

    First off, the Queen is not a super-unit. It moves slow, doesn't have much HP to begin with, and is used mainly to defend. To be honest, Sunkens and Spore Colonies in SC1 were pretty uncreative. Wow, an air and ground defense structure without any kind of story background. Queen on the other hand, fits the Zerg perfectly in that a powerful unit controls the army. To add to the uniqueness, Queen totally differentiate the defensive mechanism for the Zergs. Now, when you compare all 3 races defensive mechanism, they are all very different.

    The Queen is a very creative unit and the more I think about it, the more I'm starting to appreciate the work that Blizzard has put into it. It further differentiates the differences between all 3 races.
     
  4. Wlck742

    Wlck742 New Member

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    Re: Zerg Queen

    All they need to do now is explain how they god an immense ground-walking queen from the crappy flying one.
     
  5. Ych

    Ych New Member

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    Re: Zerg Queen

    Easy, they evolve like all Zergs do. ;D
     
  6. Hodl pu

    Hodl pu New Member

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    Re: Zerg Queen

    Haha, That's not a mass attack skill, it's just a unit animation, they do it all the time in wc3 campaigns and videos.

    Anyways, I love my queen, I think I'll have a lot of fun with her... oh yes
     
  7. furrer

    furrer New Member

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    Re: Zerg Queen

    We will need more micro now... :D
     
  8. Psionicz

    Psionicz New Member

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    Re: Zerg Queen

    Lol Zerg player APM will be like 350 now ¬ ¬
     
  9. DE.50

    DE.50 New Member

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    Re: Zerg Queen

    I think that you are underestimating the ease with which you will be able to queue up queen to build defensive structures. With just using shift and 3 hot keys you can expand/defend your base in a matter of seconds and go back to doing something else.
     
  10. Prodigal

    Prodigal New Member

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    Re: Zerg Queen

    I was watching a video and one of the developers stated that if the queen dies, you lose ALL of the upgrades you gave her and have to start over, so using the queen is very risky and expensive. Hopefully this is changed before release! Otherwise other players strategies will partially revolve screwing over their opponent solely by target the queen, in effect nullifying the Zerg's defensive abilities.
     
  11. GrahamTastic

    GrahamTastic Member

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    Re: Zerg Queen

    Wow the new queen sounds really interesting. I don't know if I could get used to her being a ground unit though.
     
  12. EonMaster

    EonMaster Eeveelution Master

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    Re: Zerg Queen

    I'm already used to her being a ground unit, I never used the queen in sc1.

    I'm don't really like the fact that you lose upgrades if your queen dies, but it makes sense. You only have one queen, and if it dies, the newly formed queen doesn't have these abilities and there isn't an older queen for it to learn them from.
     
  13. BirdofPrey

    BirdofPrey New Member

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    Re: Zerg Queen

    I like the uniqueness of the Zerg defenses and the Queen's abilities are very interesting but I don't like the limit. I think it would be cool to have one queen per hatchery but make her slightly less powerful and ioncrease the cooldown on deep tunnel.

    That would make defending multiple bases easier and also reduce the loss form the strategies dependent on killing the Queen.
     
  14. WuHT

    WuHT New Member

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    Re: Zerg Queen

    Disagree. If you begin to compromise in the "unique" ness of the queen, a lot of mechanics will have to change.

    ie : If 2 queens are next to a building..will it shoot 2x as hard or as fast ?
    If 2 queens are next to each other..will the toxic aura stack ?

    Obviously i'm worried about how easy it might be to gun down the zerg queen, but luckily blizz has a good reputation of handling these things.

    Queen = large evolving pylon that can fight back ...so far so good!
     
  15. BirdofPrey

    BirdofPrey New Member

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    Re: Zerg Queen

    If there were more than one queen I don't tink the effects would stack.

    Once question I have maybe Jon can answer this:  How do the defenses left by the queen work (the sunken cliuster and shrieker)  How much do they cost and are they permanent or on a time limit?
    ----

    Also it doesn't have to be unlimited Queens. IUt could be a limitof 3 or 5 but to unlock more you have to build more hatcheries or g up the tech tree by making hives or lairs. Could also be an upgrade or tech building.
     
  16. ced

    ced New Member

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    Re: Zerg Queen

    Interesting thought. Can you deep tunnel to a friendly Zerg camp and help defend? Can you lay defenses in his creep? Do you activate his building's defenses?
     
  17. WuHT

    WuHT New Member

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    Re: Zerg Queen


    Edited out quotes. Please read the forum rules and refrain from quoting unnecessarily.

    This would make zerg allies insanely powerful :p .. being able to almost instantaneously double their defence .  Unless buildings dont get another buff in the presence of 2 queens... it is just a big melee unit but being able to warp aroudn helps too much.

    IMO it should not. 
    ----
    If zerg COULD build sunken and spore colonies ..but they are only 1/2 effective, unless in presence of your queen, but that would be the laziest (but probably best) compromise.  Ie sunken colonies that would shoot twice as fast if a queen is nearby. 
     
  18. Overling

    Overling New Member

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    Re: Zerg Queen

    Well, zerg allies already have to pay for their creep, which doesn't allow the building of allies' of different races. Only Zerg can match with Zerg, so why not have them group better? A protoss and a Terran share the benefit of extra skills when merging bases. Zergs cannot combine with a Protoss or Terran because terran and protoss buildings will be out of room. They only get in the way with the creep, so there should be extra skills to make up for the creep, like the Queen coming in to defend.
     
  19. ItzaHexGor

    ItzaHexGor Active Member

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    Re: Zerg Queen

    Talking about the Queens replacing the Zerg's static defences, wouldn't it be really easy for opposing players to overcome the Zerg by just having two separate attack forces? One force would attack one base or from one front, the other force would attack another. The Queen can only be present at one of them, so what's going to happen with the other front? Is it just going to have no static defences?
    I reckon that Zerg should get some static defences. It seems weird that normal buildings can shoot spores just when the Queen is around. It doesn't matter if there's no lore behind their defences, because there is no lore behind a lot of Zerg buildings.
    In fact, I just realised something, maybe the Lurker is supposed to be the equivalent to the Zerg's Anti-Ground static defences. It's immobilised and powerful, the only problem is that it isn't very durable, or at least it wasn't in StarCraft1.
     
  20. Wlck742

    Wlck742 New Member

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    Re: Zerg Queen

    The Queen lays down static defenses using energy, so technically they do have static defenses. It has the shrieker and the sunken spores. Shrieker's the detector/creep extender and the sunken spores are the actual defenses. How effective these are I have no idea, but besides, you're supposed to use units to defend your bases, not static defenses.